[ QUOTE ] S.F.3.D - http://www.trooperpx.com/SF3D/ [/ QUOTE ] lots of cool links on that site, heres one ive found that would make great reference. http://home.att.net/~mak3000/mdls.html
Didn't Quake 3 become open-source recently? Yeah, the other 4 people on the team are all programmers, so I think I'm safe from having to write any code myself
First finished model in Zbrush 3 (not my first post). Just posting this thing to say: Where is that infestation of dutch people coming from all of a sudden Making cool stuff too, it's crazy!
Rooster:Cool sloth! I love its face. Some clothing for a character i'm working on (Xaero from Quake 3), I used Zmapper to quickly preview the normal map on the first Sdiv level:
hot stuff V! maybe tweak the lower lip, it seems to be getting too wide about 1/4 and 3/4 way around, and the centre is too narrow can't wait to see more
got the AO maps baked out, roughed in some color and started work on the materials. it's really bloomy right now due to spec levels in the material, something I'm still tweaking the values on. <3 UE3
When can I buy one of those Scooby? Loving the lines on the side view, 3/4 is nice too. Top view is a little wonky, but you don't see cars often from that angle.
[ QUOTE ] hey oz, those two pieces look pretty nice. mind telling/showing me the specs on your render. [/ QUOTE ] Its in-game in unreal engine 3. Im using the roboblitz editor.