Hey guys, this is my latest PBR game character based on Wu Sehnyou's concept. The main goal of this project was practice the PBR workflow with a character that fits into the Fortinite/Overwatch/Shardbound game style. Take a look at the following link for more images and 3D preview: https://www.artstation.com/artwork/68z0L5…
I'm thought I did, doesnt Toolbag 2 automatically use PBR? I turned the background image to color rather than the image in the background but I still used the skylights to light the scene, So I was under the assumption that toolbag automatically uses PBR?
Hi there, I’m super sorry to bother but I was wondering if someone could maybe help me out with an answer? As part of a project I’m to look into briefly what BRDF is and the difference/comparison it has with PBR texturing workflow. But after doing a bunch of research, all I seem to find is mathematical equations and that…
Just wanted to make myself available for those looking to hire. I'm experienced with the standard industry softwares as well as UE5 and Unity. I can create pbr characters ready for rigging and animation and also set them up in above engines if required. Take a look at my portfolio to see more…
This is an in-game character and a stylized PBR project rendered in Marmoset Toolbag 4. I had great fun exploring this pipeline and also used the opportunity to get into rigging from scratch. This character is a personal piece done based on the awesome concept by JIANFENG XING Have also posted this on Artstation…