What about customization. Does anyone care about that? or is it overkill. I would love to set extra attr's and then organize based on those. This way, a team could set up game-specific properties and the organize by type.
Brilliant Josh- a polycount competition would be fantastically welcome I'm sure, but as mentioned, it'd need to be organized like the tf2 content was organized. That last one with the civil war bit (was it even a competition?) seemed pretty sloppy.
I could get behind a guild. But I would heartily suggest that the guild charter include some clause about no political activity by the organization. The biggest ruins come to trade organizations when they get involved in politics.
Tried this out today. One huge annoyance is that when I used it on a subtool it changed the scale/position of that subtool on export. I'm working on a model with a mixture of mechanical and organic parts. I exported all the parts into ZBrush, but only needed to export the ZBrushed organic stuff back out into Max. But the…
worked on the other root. I think about a small scene with the near dead tree as focus... something small and full organic so i can train making organics with zbrush... not sure what... but i will finish first this
There are organs but you have to deal with rejection issues with certain types of organs. If they use a method like they're talking about here, using anti-rejection drugs is only needed temporarily or not even needed at all in some cases.