you can Lerp two textures together with a mask(something like a cloud or whatever). That mask can have a texture coord linked to it to increase/decrease the scale of the mask. also decals
Disregarding the legality and the quality of the pieces. Why are there 2 shotguns* and a tribal mask in a pack? Exactly how many projects are going to need that combination of assets lol. Also that tribal mask is actually just the mask from the film "The mask" lol *not sure if the second one is meant to be a shotgun or…
Ok lets say a flat plane ... I mask a shape with the brush ... I invert the mask and extrude with deform inflate like by 2 ... then I remove the masking my problem is that now to polypaint over the top most part of the extruded parts I woudl like to be able to have again that mask but I do not have so how can I mask again…
Is your material masked or translucent? If it's a trans try setting it to masked. I haven't used decals much but I remember something about them preferring to be masked for normal and spec to work correctly.
you do need to enable the micro height in your generator - its not enough to just link the anchor point in Passthrough works if you want to do it on layers rather than masks (see image) If you want to work with masks you can stack a bunch of masked layers and composite them into a single mask (using fill effects that…
Two possibilities come to mind. Do you have a hidden mask applied? Try to clear your mask. Do you have any auto masking features turned on, like BackfaceMasking or Topological?
ok i made a new max-material and also masked the normalbump now it seems to work edit: the mask-map seems to reduce the masked-map-map-sice about the half or so.... why??