There are tonnes of variables so you're going to have to decide whether you want to maximise modularity (lower cost) or maximise unique detail. In reality you're going to be doing a bit of both, because some parts will work better with one method over another. For example, if you were to uniquely map the large flat faces…
So my update is based off of running through all the technical difficulties that is making something game ready T_T After I was done with my high poly in Zbrush I decimated it to about 2 mil poly's (as that's what my apps usually can handle but this is proving otherwise, however, if I go any lower I feel I'll be losing…
Thanks!! The Time Delay came from me figuring out what to do with that top cylinder, I tried square knurling first, but after that didn't feel right I went with the vertical grip. That ended up making it look like a dial, especially with that opening, so I started thinking about what could be adjustable. I figured being…
Vertex Normal Toolkit v2.61 is out; http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=77919 - Added option to sum the weights of coplanar polygons for area weighting, also exposed a tolerance value for it. - Added option to harden polygon UV boundaries. This acts differently to the harden edge UV boundaries,…
Okay! So, despite this being a small project, I have created the Medieval Canvas and have learned quite a bit. 1. high poly model came out okay, however I should have a backup file as I deleted the original, setting me back a couple days. I made the most out of the HP, as I attempted to create smoother edges for the bake.…
Heya EQ ! Of course, there are indeed circumstances where one might want to "harden all UV edges" - it depends on the kind of asset. And of course not every asset can be made with everything soft - it depends. My point is that there is a popular misconception floating around that tends to make artists believe that they…
Hey man, this is coming along. I agree with PixelMasher, there's no way you're going to bake this down to one map and have a texture that looks any good, much less one that picks up any of the details you are putting into it right now. Another way you could bake down some specific details and keep your texture resolution…
I'm glad that it's updated and the new features are awesome, but there are problems for me with the layout - huge amounts of wasted space everywhere meaning that I can't see shit both inside and outside the threads (I believe autocon picked up on this a bit, but allow me to elaborate). Take a look at…
Just ran a bake test in SP2 on a simple door. Everything in one smoothing group, set to smooth. All one mesh but with floating and intersecting geometry. This model was not exploded! The test bake in xnormal didnt work as expected due to the intersections I guess. The fbx version of the model didnt bake in substance but…
iPi Desktop Motion Capture is a breakthrough markerless motion capture digital content creation software tool that uses sophisticated image processing and computer vision algorithms to recognize and track the human body.:poly108: The iPi Basic system is designed for use with 1 or 2 Xbox Kinects or 3 to 4 webcams (Sony PS…