Hi, polycount community. I want to present my first work for CS:GO is sticker by name 'NOT TODAY'. Alternative link - http://steamcommunity.com/sharedfiles/filedetails/?id=385272794 PS. I know that bullet should fly without muff. I just forgot.
Finished the base model, UV'd it a mid way through the zbrush high poly. This is just showing the ambient occlusion that was baked and painted over in PS.
It's a Max/MR issue that existed almost always. Only solution is to install XNormal, and use it's PS plugin called Dilation, to do the padding manually.