It seems to me that you are using the Spec/Gloss PBR workflow, Am I right? If so you make a lot of mistake regarding your albedo or Spec values. You have to understand that if you are working on a PBR workflow, your Albedo is suppose to be a flat version of your texture with NO SHADOWS or LIGHT informations, only colors.…
Here is just me thinking it through. 5000 quads? maybe more like >8-10k tris. (You wouldn't want to make a bare tank, would you?. Would need some nicely detailed MG34s, other tacked on gear(shovels, tools, track segments). There are a lot of sheels and cylindrical objects on this guy. Since they'll mostly be at/around…
Amazing work you guys! Very inspirational,and very much my favorite entry. Great winkles and clothing details! I've loved the scrolls since I first laid eyes on them =) Crits: - Round out the nose to be a bit more natural, its "weather girl perfect", you can only buy a nose like that you can't find anyone who is born with…
Thanks for all the great comments. I'm going to keep updating this piece but finding time is tough right now so bare with me :) I'll try to answer all questions as best I can: Totally agree with you on this one Daniel Doerksen but as its probably the first height map i've rendered I've only got a vague idea on how to fix…
Hmm, this is alright. The colouring is way too saturated, the face looks entirely airbrushed with no refinement what-so-ever, and the renders against a black background are making me want to ram my arm through my monitor and whack yah one up side the head :P Now for a real critique. The skin: There's no evidence of war,…
Grow up. shit. It's amazing that you can completely fly off the handle like that to someone's completely factual answer. The 360 and PS3 have cards from different vendors, with different extensions, and different bottlenecks. They will never have exactly equal output on any game, even at a low level there are tiny…
I own both, and I am more excited about the PSP and what it can do. The DS has a few things going for it and I hope they grow the library of games and come out with some truly unique stuff. Since I don't own an I-Pod and the DS doesnt do movies and music, I am pretty excited to have something that will work like an I-Pod…
Thank you very much guys. cool to hear that you like the style. about the waste of texture space some of you asked - you are right, it is wasted :) , if you are looking for the perfect utilisation. this was the workflow for the chars, maybe it explains the wasting space: most chars have their own texture page. we have…
Well, I'm sure you remember that the player ship only collides with bullets with its center pixel and I don't think the bullets should be any smaller as that'd make the game easier and demand more bullets. It was written for the ancient X68000 computer and apparently already uses a hack to handle that many bullets at all .…
That's pretty cool. Thanks for sharing =) I would change a few things which may or may not speed things up. First up I would change how the leaves and branches are placed. I would use a object painter script to place the leaves and branches. Either Neil Blevins or the Advanced Painter scripts will allow you to paint or…