The Art Institute recently laid off most of their experienced teachers and replaced them with adjunct faculty. When I went to AiFL that was the best thing about it, the majority of the teachers had 20-30 years experience in their field, mostly traditional animation & painting.
Hi ! We made her speak :) It's all in French, at the moment I want to focus on my mother tongue cause that's where I feel the most natural and precise when I write, I'll keep the option to play the game in English and if so Mevenn simply won't say a word...yet (I guess. But I don't know if/when I might have the time to…
Alright, bishes. Rules and regs. I'm putting this in the first post. If you guys feel there need to be changes, just tell me. Brief Create a post-apocalyptic human-animal hybrid hero or boss character. Make it as awesome as possible. Specs - 20,000 triangles. All characters, weapons, mounts and effects such as flashy magic…
thatanimator: It's a good idea to cache a ref to the animation component in the Awake () function. var anim : Animation;function Awake () { anim = this.animation;} Then when replace all your animation.something commands with anim.something - it works out to be far more efficient in the long run as it doesn't need to keep…
Looking at your site, the first thing I see is that there's not much in the way of finished stuff in there. I know what you're saying about being bad at keeping up and finishing things is almost like a discipline in itself. I'm revamping my portfolio myself at the moment, so I know where you are coming from. In your…
Hi, I would like to know if this is possible : transfer weight influence from a mesh to another. example : - I have my biped composed of 1 mesh - then the same biped but with separate legs, arms, etc Skinning seperate models to fully match border edge during animation is a huge problem. ---- The aim of this is to create…
Johnny, heh I remember that PM its back on the list of things to do, never left actually hehe. Its a script he wrote for anyone to use. I keep meaning to crack it open and play with its fiddly bits to change that. More than likely once I work out a gallery viewing solution I'll replace it. Ideally all I would have to do is…
I got this from a friend that's looking to find some folks for Midway... Here's the link and the jobs that are up for grabs. This is not me or my company, any inquires to me will be mocked http://www.midway.com/rxpage/MidwayJobsAvailable.html Company: Surreal Software (Midway) Job Title: Various Art and Animation jobs…
its not possible to explain exactly what to do step by step but I can say with confidence that what you've described here should be possible to accomplish with typical means. That would be: - basic skin weighting techniques - all deformations driven by joints This will work no problem in unity without special measures.…