Great bake and texturing! Only crit on the parking meter is that the transparent plastic bake didn't come out quite right, it's a bit noisy. Did you downscale from a 4096 16bit bake? I'm not sure if the extra geo for the round plate on the front was necessary, but then again I can't really see the model from the side so…
I'm Using Quixel on Windows 8.1 64Bit Desktop Hardwarespecs: i7-5820k 3.3ghz , 16GB Ram, Gtx Titan black There is no error messages or crashes or something. When i hit accept mask, it tryes to bake my painted data but nothing appears in the final mask (it stays white , or gets the dynamask texture). 1 Week ago everything…
Your images are very slow to load. JPG compression level 8 is a good tradeoff in size vs. quality. Also it helps to downsize your images to 1600 or less. Browsing on mobile is especially tough with giant files. Please see the Info sticky…
There's basically no point getting a pro series Wacom tablet unless you need a large size tablet or additional buttons. The difference in pressure levels is completely meaningless and you'll rarely if ever use tilt. If you're going to get a Wacom and only need a medium then buy something cheaper, like the Pen and Touch…
Happy New Year! I keep thinking I've posted these here but it appears I haven't yet. Created for Easley-Dunn Games, they provided the concept art & budget. The characters are 1600 triangles with a 512 texture, the base/football I just made to have a nicer presentation. I hope you like :smiley: I only posted these 3 images…
a couple points to look into to make Blender a bit more viable for bigger movie creations; * Viewport speed! it crawls @ half a million vertices in edit mode. * Blender tends to struggle with painting on a bunch of 4k or 8k textures.16k or bigger images are currently nearly impossible inside of Blender without waiting many…
Hi everyone! I'm very happy to share my new tutorial with you all on how to animate in Hexels 2. We've also created a section for tutorials on our website, check it out here! http://www.marmoset.co/hexels/learn https://vimeo.com/167901900 And of course, feel free to ask any questions. I'll be happy to answer :)
Hey, here's topology updates on face and body Currently busy with : engine sketch, hair, eyes Might have to polycrunch hands EDIT: forgot to say, at 16k tris now, hence that i might polycrunch some stuff