I vouch personally for Mudbox and Blender in this regard. Photoshop is a nightmare. ZBrush is based upon Vertex painting. 3DC has some amazing ideas and killer tech behind it which isn't polished. Also, if you want something free, P-Cel that Ben linked to works wonders, and Blender is free too, but if you something JUST to…
The RC is a little tool that converts all assets to game ready assets. For your textures that means it converts the TIF to a DDS. The Tif files are the uncompressed texture files you generate in Photoshop, the DDS is the DirectDrawSurface Texture that is compressed based on the settings that the RC uses (if you save the…
This is a Jetpack I have been working on for a group project at university called Iota. Please click on each to view them in full size. Textured Final result on lowpoly model Lowpoly model - 672 tris Highpoly model - 103,988 tris Diffuse Map - 1024x1024 Normal Map - 1024x1024 Specular Map - 1024x1024 Gloss Map - 1024x1024…
Thank you :) I'm not entirely satisfied with the result since it's not exactly what I planned at the beginning :( I wanted to add some paint cracks, an effect when the paint dry and detach from the object to roll back on itself. The diffuse looked good but it did not render well in the normal map for close looks :( If you…
I'm doing a skin for the DragonsBreath and I can't get the stock or the pump grip to show my texturing. Someone else also said the same kind of thing was happening for the Firebug Knife. Is there a way to get these to work right and stay within the guidelines of the contest? (IE using an MIC with the parent material for…
Just from looking at your demo reel the first thing I would focus on is baking proper normal maps from high res models, and creating proper specular/gloss maps. It looks like you are just running your diffuse texture through crazy bump and using what it spits out. Keep posting stuff here to get feedback and you will keep…
Old RE style? Hell I miss the old Alone in the Dark style when we hads only teh color filled and error diffuse noise tabled polygons projected on LBM files! And we didn't keep a CD in spinnin when you "go through a door" for a whole 1X speed minute, we installed it ALL from FLOPPY DISKETTES! Now get off my lawn !!!1
I'd totally go with painting over the image. While you're drawing out potential polys, go ahead and clean up the lighting. make the planes of light and dark stick out so you can read the shapes easier. With all the paint and diffused lighting, the forms can get lost in there. I made something like this a while back and…
UPDATE! I have another project I'm working on at the same time as this project. My wrist is also a little injured so progress is much, much slower. >__< Despite it all, I've taken my assets into UDK, did the basic materials for them. Still so much to do. Gotta fix the diffuse and the specular for most items. The robots are…
Real matches would probably have a certain timelimit it can be equiped, if I'm not mistaken, TF2 also have this feature. Most detail is on the diffuse/colour texture itself, no? Anyway, the slower computers would pose an issue on the client viewer. I agree with downloading can be an issue for slower internet users and…