The path deform modifier deforms the mesh, so you'll have to export it in form of a vertex animation / point cache, which is why you need Alembic. You could try a Morpher perhaps if the transition between open and closed is linear (but then you probably wouldn't need a path deform). If you want a collapsable animation…
I'll echo that you'll need to have a good understanding of human and animal anatomy, grab a pencil and start drawing! Pay attention to weight and balance. Also things to consider is to learn the basics of rigging and animation, so you know how your mesh should be constructed to avoid issues come rig/anim time.
Limerence is a free graphic adventure indie game featuring character driven story telling that has been in development for about 2 years. In these years, we’ve focused on completing the story, completing character models and beginning the foundation of programming needed to build the game. At the moment, we plan to release…
The title say it all but ya, in detail we are looking for someone too work on this : : The game is still in early alpha, but we already have a good part of the code done, some music track/Effect, 2D interface stuff and those concepts of course :p . We are really moving forward pretty fast, But we still have a huge lack on…
Did a bunch of animation for work, remembering how much I actually love doing motion graphics kind of work. https://www.youtube.com/watch?v=BX7WN2GXYvA
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I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…
@Eric Chadwick Yes! That is correct, I have changed it now to full white. I hate to be a pain in the butt but I have unfortunately hit a roadblock related to the animation of the hands. (I know the bare in terms on animation, timeline , actions and so on) So I have two hands, each with their "separate animation" , when…
I have a hard time playing Skyrim because of how awful the animations are, everyone walks around like stiff robots, and there's never any flavor animations. There's a guy you track down that was hiding in some underground town, his voice actor sounds afraid for his life and scared, but the second you see him he's as stiff…