Hello, we're Akupara Games (http://akuparagames.com/), an indie publisher and developer, partnered with Little Moth Studios (http://little-moth-studios.tumblr.com/), an insanely talented indie studio. We're working on the sequel to Little Moth's game Keep in Mind. The title is a psychological horror game, with an emphasis…
The SVA Games Inc. team is working on a "toys to life" project similar to skylanders/disney infinity we'll be sitting down with Sony/SEGA/Namco Games to pitch & talk publishing. We're working on a triple A project with a world class team. The prototype will be down in a month and a half & only (4) characters need to be…
Hey Guys, Martian Arctic url]www.martianarctic.com[/url is looking for experienced freelance 3D Modelers to develop art assets for our upcoming game. You'll need to specular, skin and bump map the piece as well as model it, and some of the models require animations and rigging [most don't]. You will be working directly…
Working on a free quick and dirty normal map tool for Photoshop. (it's free, and yes I'm very proud of the name) justbenormal800×800 263 KB Features * Normal Map Creation * Normal Map Combine * Normal Map Utils like Converting/Flipping * Height to Normal and Normal to Height * Presets Just select a layer, tweak your…
Can a "newbie" make and upload a fantastic 30 second short in 30 minutes? The game is on! Let's see if the skills I learned in my last movie, make me up to this self assigned CHALLENGE!
Import into a game and render it there. Unreal, Unity, CryEngine, etc. Import your model and anims into it, set up the materials, screen capture or render it out to frames. Some tips here Setting up UDK for portfolio renders? Screenshots & Presentation Help/Thread of Knowledge…
Aside from two specific books, books will be completely useless for VFX. It's all about motion and modern techniques. Books on game VFX (if they even exist) will be out of date by the time they're in print. The two I find an exception to this are:…
So sorry I didn't read this until now. I have a terrible habit of monitoring a thread for a few days and forgetting about it. Sometimes I figure things out slowly, but this one persists. The video you linked to was the one I arrived at too. I know he calls it smooth, but that's linear rotation - hardly smooth :s I've been…
I'm modeling a scene in ue4 and I'm confused on the workflow for the assets. Should I model the assets in smooth and unsmoothed moded or should I model them so that they look good in one of the two? I usually model for animation and I'm confused whether it is different for games
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…