Avoid these "SLR Sized" point and shoot cameras like the plague. They are expensive, just as big and heavy as a dSLR, but everything about them is totally inferior, the features you get out of a $400 fake-slr are little better than a $150 compact point and shoot camera. You get a super tiny sensor, which is terrible for…
thanks for all the comments again :) sama.van - What, you don't like the background sound on my site ? that's... unheard of! Sorry, you can't turn it off :/ I plan on getting rid of it and redoing the menu sometime. The only part of the site you really want to see is what's under 'A' on the left menu, from there you go to…
I had worked on the base orc at work, so I've been able to have some time spent trying to work with making skin that is green. I hope I can help share some of the problems that I came across that also show up on your skin. First off, your metals are all great. They really pull off the grunged up metal that they'd be using.…
I've been around max and maya since I started college back in 2000. This didn't even come as a remote shock to me. There really hasn't been alot of competition on maya's side since they closed their one R&D department a couple years back. Max has continued to grow substantially since . With the additions of next gen…
Q:How do I enable SSS? I can't find any references to it. A:Make sure to turn on IBL first,below two parameters plus two textures are responsible for SSS effect. -Specular Highlights Strength -Rim Specular Strength -Specular Level -Gloss Texture Q:How do I enable soft shadows? A:Sorry,this is a shadowmap's demo that…
well to be honest I had similar issues with projection master, with smearing and odd fading of colours I was laying in. I was trying the method of using a 3D plane with a texture and soft edged alpha applied to lay in blocked out skin but it didn't really work, and distorted badly, The worst issue I had was the eye sockets…
Heh this thread came up when I did a Google search for a Maya 2008 transfer maps issue I've been having - not AO, but just normals, and I think it might be the same issue that Daz is having. Basically from what Daz has posted, it looks to me like the baked texture is taking information from the target meshes (the lowpolys)…
My impressions about GOW: If I say this is the best looking game, I would lie. This is the most f...... stuning game ever. I just like everything about gow. I haven't played it much but what I saw was awesome. Congratz everyone at Epic. This is just gorgeous game. what I like: -the atmosphere in the game -cool lightning…
It's a simple logic . Normal map represents a pixel normal , a vector (direction) each pixel is facing in comparison to vertex normals (tangent one). So if you see it wrong there is only a few possibilities: a. the direction is wrongly recorded to the texture . Green inverted maybe or color representing standard is wrong…
Hello polycounters! I’m making normal maps for my tugboat model. And I just found super-quick-easy way to make small welding seams on normal map in Photoshop. May be everyone know this method, maybe it too simple, but i think it can be usefull for beginners. Pros: * Very fast * You can erase or paint new welding seams…