Have you tried getting a different UC-Logic pens? A lot of non-wacom stuff can feel a bit like knockoffs from china, so the quality isnt exactly top notch. Regarding Pixologic, they are their own unique beast. Being local I have the pleasure of knowing a few of their staff. One of the inspirations for their design choice…
I'd recommend learning both. They're different things for different purposes and both are useful. Python is relatively flexible, cross-platform, libraries are easy enough to install. However, it has a fairly unique syntactic style that can be at odds with other languages. Garbage collection is all handled for you, too. But…
That first one is waaaay to dark.. It's kinda hard to say anything about it since you can't really discern from the picture. Over all you have a very flat material definition on the house and a pretty random material feel for the blue door. The layout and the modeling of the house isn't to shabby! You just need to go back…
You do have select polygon by angle by default on the select menu, it's a bit of a pain to do it tho. You also have the angle the same way as Max on Nex. You gain in some ways and you lose in others. Here's a list that I admire in Maya that Max users could have: - Transfer Attributes - global soft selection - Being able to…
Lookin' good. I really like the damage on the ceiling...looks good. Post process volume would be fine..just don't desaturate the heck out of it. Your lighting is boring. You have one lit lightbulb in the middle of the room...it shouldnt be giving that much light to this area. You have the lamps that you modeled...have them…
I've heard a lot that using Wix for a site is a horrible idea-but if it's not using Flash anymore perhaps it's useable now. I really dig the layout of the site. Easy to navigate. Maybe add links to the resume on the home page? As for the work, your strongest scene is the salon. The rendering is good, the assets look nice.…
As usual I was very impressed by Half Life firstly. And then Unreal, Unreal Tournament and Tactical Ops. In this period It was the first time I met with 'custom made' maps. Technically I stepped into the game dev environment by clicking the teal colored shortcut in the 'system' folder :) I was a kid and I didn't get…
I agree with AlexCatMasterSupreme.. Snader definitely didn't sound arrogant in any form, he just pointed out some very important points you're doing wrong. And to be honest, the uv-layout of nearly every model looks very very unefficient and like some sort of auto unwrap. You're wasting so much uvspace on your maps, which…
It is in the nature of textures that their UV maps need to have seams and multiple islands (unless you're talking about a single, non-overlapping surface), because you're mapping two dimensional image files onto 3-dimensional geometry. Even for organic/connected models, you will have to make do with seams, as leaving…
Nice work. I like your attention to detail. But of the bat, i think this website is targeted more towards weapons and vehicle modeller. It's not really about environments. You only have one, and although the pieces you have are good, the layout lacks. Your composition as people here already noted is weak. Some of your…