Senior Animator (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Senior Animator (m/f) for an unannounced Unreal Engine 4 project. For this position, we are seeking a person with a great passion for games and art in general, with a specific focus on everything related to animations. You will work…
I'm all for James skill in game animation but saying he is god at animation is just plain wrong :S There is such a thing a feature film animation - animation with acting, personality- Think of the Nine old Men, think of Victor Navone, Aaron Hartline, guys like that. There is game animation and then there are things feature…
Hi guys! I'm working on 3DS Max, with Standard renderer due the engine limitations we use at work. Is it possible to animate a texture like this in 3DS Max? Thanks a lot!
Yep, you should think of "animations" as separate to "models". Most decent game engines with bone-based animation will let you apply any animation to any skeleton that has the same number of joints - usually the joints have to have the same names too. So in theory you should be able to export "run_cycle_1" to a basic…
Full-time Faculty position: 3D Art and Animation Instructor DigiPen Institute of Technology, a leading animation and game programming school located in Redmond, WA is looking for an inspiring instructor to join our team Key Activities: Lecture and teach in a classroom setting on a daily basis. Teach fundamentals in…
Hey, everyone! I have some questions regarding animation systems for NPC characters walking around a scene, whether it's during gameplay or an in-game cutscene. In my mind, I have put such types of animation into three categories. Please correct me if my assumptions are wrong or inaccurate: 1: Long takes (in my case made…
Hello, I am in need of several animations for a human character (like walking, running, jumping, etc.). I once tried to create a walk cycle myself and it took me three days to get it done: walk cycle. It still doesn't really look good but I guess for my first try in animating it was okay. For my current project I want to…
Senior Technical Artist (Animation) - FULL TIME ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. The ideal candidate is a skilled…
Oh man. Good topic. Note: I used to work at Bioware. I haven't been there in over 2 years. I do NOT speak for the company in any way. These are just my personal thoughts and assumptions based on my time there. So, I've seen a ton of clips from ME:A showing the bad animation, and I can honestly say that very little of it…
Following the recommendation of members of this community I have begun delving into the rigging and animation process. At this time, I have primarily been rigging and I'm just now starting to make that last little step into animation. I've been collecting tutorials and doing my research online and there are still a few…