I have a humanoid character I'd love to have rigged for vrchat and for vtubing! I can show as many refs as needed, and my price range is going to have to be around $200. I can't pay very much up front, so paying in portions is preferred.
Since a new NDA is on its way I have been given permission to share with you all the current work I have produced for "Post Sciptum", I will leave a link to the project site for you to taker a gander at, at your leisure. http://postscriptumgame.com/ It has been an amazing learning experience working with such a talented…
update characters, June 2011. Sale of single character ( not include animations ), If you need buy or custom 3D or animations, Please contact: zero0086@gmail.com
modelHi there fellow polycounters, I made a little scene primarily to test animating water in Sketchfab as well as doing foliage (for the first time ever). I used quite some know how from the wiki to get this done, so gald polycount exists :smiley: The textures were done in Quixel Suite 2.0 and some painting inside…
just thaught of a stance i wanted to draw so gave it a go, kinda went for a anime look but tryed to make it my own style so tell us what you think, critique or what ever you like, would love to know what you think, ps i kinda cheated a lil on the bricks.. but who can be -bleep-ed >:P
Hey everyone, Over the past 10 months or so, I've been working my *** off together with 3 of my friends, trying to do something bigger than we've ever done before - make a full 3:30 minute 3D animated short. I've had the help of a few very talented friends, but still the workload was intense and the schedule was always way…
I have scoured the internet and abused the forums search function in a bid to find it but alas it was to no avail. The animation short was about two WW era fighters planes. Classic propellers~ Dog-fighting over a mountainous area. It was German and British/American planes. The piece was stylized with gritty textures and…
What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…
Bump. We're still looking for animators, concept artist, and a 3D weapon modeler. You can check our website at: www.thefinalstandgame.com, if you want to read more about it!