I used to be a programmer before learning 3D. Here is my advice for a quick start. You will learn the basics which will be useful for any advanced topics there may be (such as Zbrush). 1. Pick a 3D package: Max, Modo, Maya, Blender 2. Learn poly modeling - i.e. how to edit individual polygons and best practices 3.…
All righty then, time to burn my reputation: -Doesn't matter how good your portfolio is: if your a terrible person I don't want to work with you. -Artstation's layout looks like it was designed by a schizophrenic chipmunk. -Blizzard Entertainment's art style is a cancer that needs to be removed. Seriously every game that…
I think it's nice that you're giving this another try! My pointers would be to make her eyes more slanted upwards, they're very straight right now. Look at the shape of the eyes you have in the very first screenshot, I think you captured it the best there. The bridge of her nose is very sharp and flat, and has a sharp…
@Bishop313: Loving your Leprechaun! @Megacorpse: Nice progress on the horse. I think your stylization is reading well, even if you feel like you've missed the anatomy. (I know the feeling....) @uohm: Nice henge. Looking forward to seeing it in 3D! I'm not sure why others didn't think of doing this! @Port-Seven: I'm loving…
Huge improvement! The second one looks much better, even tho the first one isn't too bad on its own, it shows promise. A few things to remember about faces. - There is a brow line and the nose starts under it, think of the forehead as a shelf the eyes and nose are under it. The nose doesn't start above the brow line. - The…
Hey I can't believe no one has commented on this. I remembering seeing this early and I forgot to leave one myself! This is looking a lot better already. I'm definitely digging the style and overall look of it. A few things are bothering me though that might be slightly difficult to change now. First things first. The new…
Well, the overall proportions are really weird. Why are the arms so huge, and the legs so tiny and weak? Why does the lower abdomen protrude as much as it does? Are you working from a concept? If not, why not? Even if you pursue and develop this design (which I'd recommend against), you're going to have a tough time…
I don't believe being realistic is his goal, otherwise he'd use mental ray... I personally don't use tiled shot (I use tiledshot 0 or tiledshot 1 on rare occasions) because it kills post-processing fx and in games we play at normal resolution. To set up a camera you need to have a camera actor in game, and use that to hook…
For one thing, I wouldn't put 3 thumbnails and 7-8 blank ones as that is just further illustrating the lack of work. Just make it so your site has 3 thumbnails, if that is all you have, and leave it at that. Since you do have only photosource texturing shown, maybe spend a bit of time and work on some more stylized painted…
I dont know, i think the importance of high end individual assets can be overstated. I would take a game full of average assets, with a great lighting system, well done posts and consistent art direction over a game with super high quality assets, but shitty lighting system etc. I think its easy to underestimate or take…