but its strange how the normal map which is project form on to the low poly mesh the same as the polypaint transfer, so they should both have the same distortion in theory I will play around with this some more. could just be something simple edit doh obviously the polypaint is taken from the highest subdivision level , so…
Cute character! I think it's crucial to consider the game camera when creating assets and to keep track how it looks in game (How does idea transfer? Readable?). With 2d concepts, I would convert them into a blockout early, to check and iterate. Here fishes seam much smaller than everything else - might disappear in game.…
Curious, looks like shoulders are rotated on the custom mesh. Did you export the mannequin from your unreal project and skinned to that (to ensure skeletons are identical)? Are the proportions of the custom character the same as unreal mannequin, or did have to modify the skeleton? When creating character modules, I…
I've always been under the impression that the topology of the high poly is pretty irrelevant as long as it looks like the model you are making, and the edges are smooth enough to transfer well onto the low poly. The low poly is the model that is going to be used inside the game engine, so that is where the topology is…
That is pretty awesome theslingshot. Thanks for putting that together. I knew that this could be done but didn't think about using Goz to transfer the texture with it. I'll be giving this a shot. It's like 1 button click dude. I am not sure how much faster you can get. It doesn't matter what the unwrap looks like. Its…
Alien Swarm mod for Ut2004 was very similar to that but a top down view. You had a team/ coop of 4 people, alien infestation at space outposts/ships, and you could weld doors shut during 'horde' rushes. They were transfering the mod to Source, in 2007 but then they disappeared. Wonder how many possibly worked on L4D.…
Since Maya 2015 you could transfer blend shapes across different topologies https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/Blend-Shape-deformer-Blending-objects-with-different-topologies-htm.html If for some reason that doesn't work you could always assign a wrap…
I find that it doesn't matter as long as you get the work done. In addition, my xperience is that the your abilities in one program transfer over pretty simply. I've had no problems, moving from Maya>Max>Modo>Maya>Modo. In my opinion its simply a matter of knowing what you want to do, and asking the right questions,…
Yeah levelling is definitely more fun and quicker than ever. The redesigned starting areas and quests in 'the old world' are such a huge improvement on before (what I've seen of them at least). It's surprising how fast you can level, even without having to just blast through quest text and not reading the lore. Zenedar EU,…
I like it, the readability definitely transfer's over from baron nashor. I do think it's alittle to clean though. I don't mean how refined and polished it is, but simply that there's a lack of detail right now. It's starting to be there in the foot claws, but over all its just shapes and no details (also those back plates…