Hey! I'm working on a little environment that features some lights and some basic object animation that I want to make a Marmoset Viewer showcase of when it's finished. I'm pretty early in the process, but as I'm pretty new to both Toolbag and Viewer, I wanted to make sure both work fine at an early stage. Here's a Viewer…
Hello, My name is Tyler and I am a developer of a tower defense style mobile game currently in development. We are currently in need of animators and riggers. Animator requirements: Familiarity with Autodesk Maya. Able to animate Bipeds, Quadrupeds, and other Creatures. Knowledge of UE4 / Game Animations We are also in…
Hi all, thanks for taking the time to look at this. We're looking for an animator to help polish some animations from motion capture. The tracks are mostly cleaned up from a noise and jitter standpoint, but there is some work to be done with foot placement, hand animation, and making everything look more polished…
Hi All We are a gamebased/eLlearning/serious games company. We are currently seeking character artists and animators for a project which is starting just now. There will be 3 characters in a cartoon/stylized render style with around 1 minute of animation (mostly gestures and looping animations) It would be preferable for…
Hey-hey poly people. I am working on a character in anime style. I am planning to make it look as hand drawn as possible, my direction for style is mostly "Jujutsu kaisen" and "Chainsaw Man" anime titles. A little bit about workflow: it is directionless now, so expect a massive amount of triangles on a screen.I do mostly…
HelloFirst of all, I'm sorry my English because I'm Brazilian and I m not speak english very well.About two years I've been training animations in 3ds max and I'm posting some on youtube. I am no professional and I do not work as an animator. Produced animations very similar to those of motion capture online and even the…
Hey there this is the tread to show off my finished centaur animations, i made a WIP thread for it which can be located here http://www.polycount.com/forum/showthread.php?t=96649 if you want to see how the animation have changed but this is my final year project for university the idea is to combine motion capture and hand…
I'd take out the christ, it doesn't really show much animation anyway as it's both dark and very minimal, and it might offend some potential employers - it doesn't offend me at all, but from what I've heard people in the US are pretty anal about stuff like that. As for the rest, it kicks ass. Why you prefer working on…
Hi All RDBK Studios is looking for a Full Time Animator that can help work with our team to replace our placeholder combat animations for Renown a medieval survival being created in UE4. UE4 Experience is helpful and must have around 3 years of animation experience or an extensive portfolio. We are using 3ds max and a cat…
Got a quick question, hopefully the solution is simple. I did it before with Biped, but can't seem to make it work with CAT. So basically I have one character all rigged up in CAT and animated. Now a simple change was done to the rig to add a couple extra bones to it. I want to transfer the animations from the old animated…