@PyrZern and @JoopsonThanks! Yeah, the poly count can go much lower. The "tail" and knots are more than the rest of the knife(blade and handle wrap combined), which I need to take down. I was thinking about leaving it and moving on and hoping that it wouldn't bug me, but now it is. I'll fix it in a bit. As far as the edges…
Update time, another cover done, only 2 left to go! I do have the sinking feeling that its going to be difficult to get this all to work on the gun, though it was never the intention to be able to see the full detail of any of the covers - its a comic book cover wrap, just with original comic book concepts. Fingers crossed…
Been learning Maya the last few days. I followed a few tutorial videos, and now I'm trying to put together a model of the dwarf hammer from the illustration I posted at the beginning of the sketchbook. I'm really glad I uploaded this Sketchfab, because I hit in to a lot of broken geometry that I had to figure out how to…
Any of these: - make them separate textures that fully wrap on all four sides (extend all the way to the edges on all four sides) - make them textures that extend to the edges either top-bottom or left-right. If you have four 512x512 textures right now, organised into a 1024x1024, consider making them in a 512x2048 or…
Hey folks! I'm here with another update - I added the cracks to the chair and made the portrait asset: And here's the latest scene. I also updated the scene's composition a bit as I start to wrap it up. I didn't like the way the foreground chair caught the light, so I removed it - might throw it to the ground later to add…
That concept looks awesome, but I have a few questions. What kind of being will be using this? Right now a human would have nowhere to put their thumb to wrap around the handle. With the handle built so much into the stock you would not be able to wrap your hand around to the other side of the gun. Also because of the…
The wrapping on hi hands do not read well at all. You should try coloring them the same color as his underoos. While you're at it, brighten up his hooves so that his skull, wraps, underwear and hooves are all similar colors, to unify the design a bit more and ake those details pop. They don't have to be exactly the same…
So some crits: The wraps on the handle need a lot more thickness. They are way to flat to give you depth from the bake. Also there is usually a detail piece under the wraps in the middle of the handle. The edges all over need to be more rounded. The problem with sharp edges in the high poly is there is very little…
ok first off, like the concept so far. the blade definatly has an interesting silhouette to it. however, i dont feel that some of the elements lead into each other very well. the blade and the cap of the hilt seem very consistnant, but the grip looks wrapped which kind of breaks with the craftsmanship of the blade. and…
Hey all! Sorry for the delayed update. I've been trying to wrap my head around this style of building and I feel it is starting to take form. I really need to start working on the foliage and terrain next as well as the roof (which looks like a ball buster). Props which need to be added: Towel / clothes hanging out of the…