even though the graphics in doom 4 is much higher in quality than doom 1 Doom 4 graphics Doom 1 Graphics playing Doom 1 (at least for me) is more intimidating than playing Doom 4 these are the reasons that I think of in my humble opinion 1- in doom 1, the sound is not 3D, the amplitude of the voice of a monster is the same…
The whole idea of certain areas being more hires than others as a bad "unprofessional" and generally looking bad thing is totally wrong . It's a nature of human vision to capture details selectively. The whole art history is around the selection , an ability to find and do key details while smoothing ,smearing or missing…
Sup dude, this is a decent start on it. I currently work at a CG studio that specializes in cars, so I'll try to help with my experience as best I can. Some general tips - try to keep your models as low poly as possible for as long as possible. Meaning, don't smooth or add unnecessary edge loops, etc. until you have the…
While I was able to make individual polygons planar using @Funky Bunnies script, I couldn't get it to stay true as I continued through processing the other faces. It does a great job at making a given face planar to itself, or making a whole mesh planar to itself as a whole, or to an axis, but it really doesn't do a great…
I can't eliminate this dang error :'( Hours and hours and hours and it's still there with every thing I've tried. Cutting the holes straight in produces a shading error, but not as bad as cutting the holes into the curved part. I tried editing the topology and it seemed to work a little bit, but I'm trying to limit the tri…
Haha aw yeah! Now I'm rolling in cool'ness! I had to laugh yesterday. I was on a public server and noticed a load of people in Trevor's Airfield flying around so I parked nearby and got out my sniper rifle which I had just upgraded and started shooting at them. For a while I was missing by inches and I wondered if it was…
hello all, so i've not really done much gun modelling, i just started a piece and i have come to an area of question as my image shows i want to have these indents along the barrel, however im not sure if there is enough polys for the round sections? will a normal map make these really smooth or is it best to increase the…
While I'm still nervous about the whole violence thing, here's the second version of Beautiful Flower. It's exactly 1,000 words. I changed a couple of my sentences, played around with the whole premise of the "nonexistent audience," and I cut out repeating words. I am relieved that I was able to find out what to cut out…
Yeah, what the 4chan discussion is trying to get at is that it is very easy to get caught up in anatomy (as in, "this muscle insertion goes here") while forgetting how these discrete parts combine into a greater whole - which itself can be simplified/stylized. A common example would be the case of naive pencil drawings…
I bought it, it's good for starters. If you already have some environment experience, might be a bit redundant though. If you don't, then it might me quite useful, since it breaks down the whole process in clear steps. Doing a whole environment by yourself can be quite overwhelming at first and this would help for sure! It…