Hello folks. First of all I'm most likely not a member with a big name on here but i wanna change that and most of all i wanna help newbies to learn 3Dsmax since i know how hard it was for me-so i made this ''most Importand 3dsmax shortcuts cheat sheet'' with the default hotkeys of 3Dsmax. I will write it down here and…
played for a while tonight....i am REALLY disappointed in how flosty all the controls feel. your character doesn't feel like they are connecting w/the ground or w/enemies during combat very well. maybe i just gotta get used to it.
Runs great on both of my machines. No performance bugs on either one. MacBook Pro Dual core w/ 4GB ram it runs great. On my Mac Pro 8 Core w/ 16GB Ram runs even better ;) Thanks so much!
Poop w/nuts!?! Everyone KNOWS it's supposed to be Poop w/corn!! ;D Great work, very cool stuff, my only comment about the concept would be give the fly guy a chef's hat and apron, rather than just a wifebeater and whitie tighties.
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
Wrapped up my Warlock project. Mostly focusing on a nice render after years of picking at this here and there More: https://www.artstation.com/artwork/WXwoVy
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
ya you prolly hit W by accident, im used to qwer keys for tranformations tools since that is what maya and max use, and always disable stuff like meshes or bsp by accident in udk. you can hit w again to toggle them on, or go with blankslatejoe's suggestion of doing the reset view filters
I was relatively satisfied w/ the designs & rendered them...but upon further thought, I now feel they should be far simpler & more generic. Anyways, I have had ex-coworkers that passionately hated the way I present my art w/ flavor text and whatnot...this one is for you fellers. XD
A character I been working on, Looking for General Pointers on what to improve in Anatomy Male Anatomy Close up + 3 quarters view Front view + Side View Vietnam USA Soldier w/ M1 Helmet, T-Shirt, and Flak Jacket Side Shot Vietnam USA Soldier w/ M1 Helmet, T-Shirt, and Flak Jacket Front View