Or you can just bake unique low res texture atlas for a big shared distant lod. The one combining distant lods of many objects into a single one for less draw calls and total number of objects in a frame. I recall we did so in late 90th in my first game job. Not sure why this technique has been totally fallen into oblivion…
dexter is cheesey as ever, things line up way to conviniently and his kids seem like a total after thought hahaa. I am loving this season so far though, Isaak is a total badass, really dig ray stevenson's performance and his changing relationship with dexter. I have a feeling Quinn might bite it this season, which is a…
Watched the film last night and enjoyed really it. Great location, beautiful cinematography and music. However we guessed the plot "twist" months and months ago when we first watched the trailer for it. So, the trailer kinda ruined it for me a little. Also, I totally missed what blankslatejoe interpreted as the ending. If…
I'm not under nda so I can talk about it. Yea so its an environment, but its a huge freakin' environment. With lots of distinguishing features. It's the first time I've taken on something of this scale and it's totally overwhelming. I know that I need to just be chipping away at it and it will come to me, but I feel such a…
first pass at the pose... -I need to re-sculpt/tweak a bunch of stuff. The bra itself for example is way too messed up to fix, so I'm going to totally remodel that. -The hair hasn't really been touched, so that is looking pretty bad now too. So yea, its totally messed up now, but just thought I would post this to document…
Yup, I totally agree and that is the core of the issue. Problem is, there might be many people out there who have no clue that there is no such thing as a magic "better production quality" button and truly believe that more money = better stuff. I have the feeling that a majority of her backers are totally fine with her…
Supreme Commander is a real game made by Gas Powered Games which was started by Chris Taylor the guy that made Total A. I'm sure he had help but when you say Total A, you think Chris Taylor. Supcom is is like TA2 but without the name. TGZ is getting this stuff to look VERY close to what the screenshots of Supcom that have…
I LOOOOOVEEEE your paint over MM I'm not too sure exactly what you did and how to transpose this in my zbrush model but I will sure try because this is looking pretty sweet. I'll try to revisit the hands and feet too, I totally agree that the hands looks a bit too small. For the overworked part, totally, I just can't get…
Look what I made =D Two Objects: Total Poly Count: 332 Polys Total Tri Count: 668 Tris Wall: Poly Count: 224 Polys Tri Count: 448 Tris Pillar Segment: Poly Count: 108 Polys Tri Count: 220 Tris Texture Size at Present: 2048x2048, Working in a higher resolution to create details, downsizing at the end. - Sythen.
Nothing personal mate but this is totally and utterly wrong. Metals dont absorb all light that enters them, they simply tend to be quite smooth and dont diffuse the light which hits them. If they absorbed all light they would be black. I know im being picky here and you had the basic idea right so far as shader balancing…