Dear Mat (and your effect), This scene is really coming along. Your sculpt is lovely, and it looks to be making a great little vignette. Two things stand out to me: Your colors and your lighting. Your colors are all coming from that same warm tone family - Reds, browns, oranges. I think the scene could use a little…
Chai> Looks interesting. Sounds like it's very similar to what I'm doing with my old "EyeShaderSimple". What I did in mine is to use a spherical eye which had been flattened at the front tip where the lens would be. This model would use a normal map which would be baked from a spherical shape. I used the normal map for…
Hey I like this piece a lot, great detail! It might be too late in the process, but I think the bevels on that mech could be a little bigger / softer to fit with the overall style of the concept. The other thing that stands out to me is that your scene reads a bit noisy compared to the concept. Take a close look at the…
I have hit a wall today... i put some textures on to my portal and made a portal effect in ue4 (as seen below) and i am now happy with my portals silhouette.... it was very basic and i have been trying to come up with how to make it more interesting... So i have made a plan and a list of what i want to do: Main Floor…
Hi everyone! My name is Sasha. I am a writer and composer, and I’m looking to connect with visual artists who are passionate about storytelling to start a collaborative "passion project." About me: I specialize in world-building, scriptwriting, and music composition. I’m not just looking for "someone to draw my idea". I'm…
Hello. I've been trying to be able to lift an item inside my game in UDK. The idea is that if you press the button e, the object you are facing is being lifted up and can be carried and dropped. I have tried hiding the gravity gun from view that is included in UDK but without success. It would be really nice if you could…
Hey All I to have the same problem, that being that i need something to get a foothold in the industry something to make mistakes ,learn and better myself and add to my CV. in saying this i have spent the last few months build design documents for a game proposition. In brief the game is a 3D indie puzzler, focusing on…
The Pushing Points MOP Tubes Kit is a MODO Kit that introduces
a non-destructive workflow that speeds up the process of creating procedural tube
geometry. http://pushingpoints.com/v2/the-pushing-points-mop-tubes-kit/
Paintova powa! Haha yep I think you are right guys. But I also should have said that this was a userview screengrab, oops It's a hard balance to find really, and I agree with the points you are both raising with the pictures. I just don't want to make her too childish - instead of a complete young package I'd love to give…
Here is a minor update! Little bit of a lighting change. Got the rocks retopo'd and painted simple colors and minor definition on em. They are no means finished but good enough and ready for a final pass. Thanks for the feedback! Seir, I totally agree with the stalagmites. Those will be the icing on the rock kit. Right now…