our Team is expanding once again...this is not a Lego Universe/ Jumpgate Evolution position(s) 3d artist: We need an artist that can model Characters, Environments, everything and anything. Zbrush/Mudbox, Max/Maya...etc. These things should be demonstrated in your portfolio. F/x Artist: I should have the details on this…
Okay, so EQ's suggestion : front PC logo, back Marmo logo. Also Few color variations on the Tee. I personaly prefer the green logo on dark grey shirts.
black and white had the coolest one. it was interactive. you could mix the little particles up that made up the logo. later in the game, rather than their logo, your player god logo appeared. i thought that was rather clever as well.
Currently testing it in game now, which is good! I was thinking of adding a logo or something to the top/side. Maybe just the Dota logo, or "Whale Ale", something like that. Does anyone know what the deal is with Logos or text regarding what is allowed?
Cool, a couple of notes: Side view: The legs always have a bend in them.This might have been in your ref. If not, try stretching them so we get a straight leg before the contacts. It will add some squash and stretch to the leg and will help with weight. The gun arm hits a wall as it travels back. Head seems to be popping…
Kind Homeless Man Builds Prosthetic For 3 Legged Cat - Click Here For More! I've had more 3d artists contacting me on Linkedin asking if I had any leads than recruiters asking if I wanted an interview these past two years, it's pretty bad. If I were laid off tomorrow I'd definitely be looking elsewhere, not this industry,…
just read about the logo for this and its breakdown and thought it was really interesting haha The game this logo is for is multiplayer. It pits four players against one. The four are humans; the fifth is a giant monster. So they're evenly matched. This, everyone, is a brilliant logo. taken from Gawker.
some quick crits for you Robat-- first, the proportions of the legs are off, both in relation to themselves and with the rest of the body. The femur should be a little longer than the lower leg (currently they're about the same length), and the total leg length should equal half the body's height. Currently about 2/3's of…
Hey Snader and everyone/anyone else who would be able to help, i have finally got the hang of the whole grid system and why its important to stick to it and building lego pieces etc. for use within UDK. i was just wondering about the whole leaving objects open like deleting backfaces or undersides that wont usually be…
Can you show me a pic of your F-curves dawg? And also, your keyframes I like where you are going with it and frankly to me it looks okay, even the "popping" could be considered stylistic. Most clay animation and lego animation and stop motion has exactly that kind of popping and as long as it's readable it's okay. But if…