to everyone who sits there and says "it's all about the picture... why does that matter? blah blah blah". i have GOT to ask this question: at what point in your life have you ever been in a bar/club/park/restaurant, looked across the room at anyone and said "i bet she's a lovely person with a great personality"? at the end…
Allright, first of all thanks to all of you. This feels dumb but I really need to start UV mapping now, can't fix that much more. Here's a new update, have added some detail to the chest part, making the thing behind his neck look a little better. I will however delete some polygons in his thighs, have forgotten about…
Personal shout-out for Bohdan Lvov, his CitiCar prop among others had inspired an overally complicated project as it gradually dawned upon me while working to complete it during these past months, though nevertheless have to say remains a lot of fun so keep safe + best wishes too Bohdan, family and friends in Zaporizhizha…
Hello, I'm going to create a new skin for volibear, which is one of my favourite hero who didn't have much skin. This will be my rough concept which I did a paintover on an image of the original skin found on internet. He will be a fishmonger who loves and sells fish. Might add in some assets when start the modeling…
I love it. Wish it was mine. Someone's bound to come in and tell you to change it to css, but I figure if it gets the job done... the top banner looks very GTA-ish, what witht he palms and font style. thats not a bad thing, just... a thing. now put more work up.
Man… finally was able to get back to this over the weekend, and will have all of this week to wrap up the character. The time away was probably a good thing since I was able to come back to it with fresh eyes, and focus. Now that I’ve got something down on paper so-to-speak for every aspect of this project I can focus on…
I realize that, and it works for both DM and CS with a few minor modifications. I was careful with the textures I used because CS can use HL2 textures but HL2DM can't use CS textures. Because people can have HL2 and not have CS-S. There are a few CS props, but they can easily be switched out for HL2 props. I did make two…
@michaelarby glad it was solved, i tend to give a crap about people not being "robbed", so if you could now remove your work from the post since this is solved can eliminate some predatory person/s from claiming the piece and using it for their own means and profit. I'd like a script if possible where this would be done…
For Blender 'match-by-name' high to low poly bakes, is basically a feature I'm wishing for albeit hoping the Foundation might think about eventually adding as a branch commit in terms of the latest build series 5.0 although plugins such as Ezy Baker or maybe Simple Bake as well, at present do make the experience somewhat…