Features in new version: *Automatic UV Coordinates Generator; *Save Preference about menu positions and Shortcuts; *Transfer vertex color to Texture Coordinates; *Load '.obj' with mapping texture to paint; *Mapping and texture load successful in Sculptris, Mudbox, Keyshot and Unity; *Skech Spheres with bugs fixed; *10%…
Hi All, I am a very big fan of Valiant comic characters and wanted to share some high poly renders of X-O Manowar, I will also be making a low poly version of him. All renders were captured in Keyshot 7 More images can be seen via my artstation page: <a href="https://www.artstation.com/ragpremji" title="Link:…
Yeah you sure can hard surface model in ZB. Its a little strange at first but its crazy good for that task. You get to use all the other tools available which makes it very flexible. Coupled with Keyshot you have an excellent product visualization package. That is unless you need to base the model off precise…
Took me a total of 16 days 2 of which included adding my support loops and setting up some keyshot renders. Along with all the time spent looking up reference and chatting on skype with Tim and on facebook w/ Demian. I went as accurate as the reference and help I got aswell as feedback from everyone else thanks alot, I…
Great job everyone, so many amazing entries by everyone as the deadline is creeping up! Personally I have been having a hard time to find the necessery time to work on Yorick as much as I have wanted. But I will have to be done with the highpoly next week. I spent some time having fun in keyshot for the highpoly, trying to…
Currently I made some changed. The wings are definitely not going to stay for a long time, I will probably experiment with fully opened/epic looking wings. Quickly dropped into keyshot using zbrush bridge, to see how the planes work with the light and understand better what I want to change in terms of the forms. Oh also,…
Do you HAVE to use VRay? UE5 is free and far more streamlined in their material authoring than something like Max/VRay. Having used Max/Maya/VRay/iRay/Keyshot/UE, and creating materials in each, I'd choose UE every day of the week. Pathtracer in UE5 has also been updated heavily since its release (though I doubt you'd even…
first of all thank you for your consideration. my problem is when I want to make normal map in XNormal fro lens part as you can see in image XNormal without any respond stop. second problem is when I export as OBJ in Keyshot the glass have some issue. so I thought my modeling topology perhaps have some issue. I attached…
Hi guys, This is my Remake of the Pepsicard No. 77 Faust Sebastian, for a pepsicard DC challenge of a facebook group. only the boots were borrowed and modified a little to complete this ilustration, from badking you can download them for free…
Guess It's time for an update already!. Quick highpoly render done with Keyshot from an Omniknight Set I'm doing with Danidem. The DK Sword I've also Worked with Danidem just got implemented in the game! At his birthday's!(The weapon was submitted 26 June LAST YEAR XD) And also, the DotaCinema's Carty courier in which I…