For a GPU, try to get at least a GTX 860M or 960M if you want to work with game engines like UE4. Get at least 8 gigs of ram with room to upgrade to 16. I found a laptop that will let me add a M.2 SSD along with a it's 1 TB HDD, so having that option is nice if I get tired of the slower HDD. Having an IPS screen can make a…
AutopsySoldier Cheers man, thanks for the comment! Yes, I agree with the skateboard not looking very good, and I think the polycounts should be more that what I have right now. Cus 862 polys seems not enought to shape the trucks. Probably Zbrush session only on the body to put up some muscles on him and folding clothes on…
hopefully that makes somewhat sense, the trick is to use various "relative" spaces for the different calculations. Inserting the triangles is rather hardcore, I used this algorithm http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.2009.01417.x/abstract just googling showed there seems to be a even better version with…
The 7drl version of Michael Brough's 868-hack which Amsterdam Hilton Hotel mentioned is called 86856527 and can be played on PC/Mac for free. Recently I've also played a tiny bit of Frozen Depths which has a nice cold theme and Infra Arcana which is based on fiction by H.P. Lovecraft and is really challenging. @Fwap: I…
man, I just opened up the shader and it looks really great, only problem is when I turn on textures im just getting a flat black color on my model. I have textures assigned to my model and a light set up and its just not working. Im using a mac with a NVIDIA GeForce 8600M GT card, and Brice's shader worked just fine so i'm…
@Esselle: You seem to have some problem with your bake of normal map. All of your smoothed edges shows a glitch in the normal map. First of all you need to split the uvs whenever you have a hard edge. everytime. And have some space between the uvs of both faces of the hard edge. If you still have the problem: I strongly…
Hi everybody, just wanted to mention that we continue refine MeshFusion. Changes that make it more viable for detailed hard surface models have been implemented in the last few months and more are just around the corner. Below are a few WIP models I'm working on (and the WIP threads). Best Wishes, Darrel…