Base model sitting at 686 polygons (triangles) for LoD0 with plenty of room to take it down to below 600 for L0D1. There are a few areas I could reduce and reuse those polygons in curved areas.
For your consideration Note the rounded edging at the top of the receiver, and the differences in overall width. More refs always help : http://www.gunbroker.com/All/BI.aspx?Keywords=m1a1 http://www.deactivated-guns.co.uk/archive.htm http://detail-photos.jugem.jp/?search=m1a1 http://www.flickr.com/photos/68250469@N02/…
I've liked this from the start. Really nice clean stylization. Right now it looks like your normals aren't doing your highpoly any justice. I can see the influence of your low poly in the specular. Especially on the hands, face, pouches and belt buckle. I suspect it either has to do with the max normal baker or maybe the…
Just did a presentation of the game today and a little movie is up. I'm gonna stop stealing your thread now :D U can find the thread about the game here http://boards.polycount.net/showthread.php?t=68463 I think you really could benefit from adding some resolution to those tree/leaf textures and maby ad some more different…
Hello Thank you Meloncov that's very nice of you. Hi "neverland" I am Neil Gallagher and I am one of the Lecturers on the BA & MA Games Art courses. I just thought I would post this thread so you can have a look through our students various bits and pieces.…
Its good to get some insight regarding this matter. I understand it a litlle better now. I thought for awhile that with so many cores, you can shoot out more commands into different chambers and it would enchance some of the work. Im ruunning a SKylake I7 6800 with 64GB of DD4 and its fast, but now when I read this, I…
Take a look at the graphic novel, "The Incal." A lot of western science fiction visuals we know today either directly or indirectly found inspiration from Alexandro Jodorowsky's work.…
Dont overdo the postprocessing like you did in the last picture, make it more subtile, shadows and lighting without overly ambitious usage of bloom are the way to go to add depth and moodd to the sceene. I also suggest to use warm colors (I assume you did that for the last one?) Crate are fine, n88tr. Also I suggest that…