To be fair, Sealark had only 59,000 usd. That would be two years living expenses for a person. If you needed to hire two people that would quickly go within a year. Yogventures and Mighty No. 9 and this project had way much more money. The creator of Sealark was good at pixel art and she did continue to release art until…
Speaking of mental health issues, here's a video of a complete fucktard. http://kotaku.com/5970484/the-nras-absolutely-unhinged-response-to-newtown-blames-a-10+year-old-flash-game
Looks good so far but I'am pretty sure you will be get some problems with the scale later on. I'am 6.5 feet tall and if I stand in a doorframe its less than half a head taller than me. Your doorframes are easily 4 heads taller than the player character which is a bit big in my opinion. And based on the concept -which is…
http://www.ign.com/articles/2017/05/04/darksiders-3-first-hands-on-preview-a-ign-first?abthid=590a06c9e2153e2b14000008 A few more early screenshots on the IGN First Look
So! We made a game for the Ludum Dare 34. Now that the dust has settled and we are working on a normal rhythm again, I feel like sharing it. Hope you like Mobsferatu! http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=59414%20#LDJAM
Solved, found the solution from a Twitter post of all things. Previous node to curvature smooth must be tiling, absolute. I don't understand why, but it does. https://twitter.com/_quackles/status/592123553421529089
Great question because it's vital for me and I should do something not to exceed these numbers: (I can't calculate triangles but the rules are here in polygon counts) Maximum possible for cars: 44000 for car exterior + 19000 for interior Creating characters is not one of my duties for this game,though. Not all the models…
Here you go: I made another thread on the Unreal Engine support site. You can read it to catch up. https://forums.unrealengine.com/showthread.php?59251-Unreal-engine-4-translucent-material-problem
Gradient maps are way easy to use. Another way is with the Volume Select modifier. Using the Output curve is a really nice way to control a falloff. Oops, is that a nipple? Edit... here's a max file to play with. https://dl.dropboxusercontent.com/u/5913234/VolumeSelect_GradientRamp_Max2012.zip
To make it more of a "Restricted" quality, I edited the Alpha and txt file to make it nearly impossible to get a FN (Almost no scratches) FN: Almost No scratches. MW: Barrel losing paint, some scratches on base. FT: Barrel paint almost gone, lots of scratches on base. WW/BS: Barrel is gone, base paint is ripped away and…