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Re: WIP Hand Painted Texturing...Crits please
Reply by
mayagamer
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May 2011
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3D Art Showcase & Critiques
attempted to make it tileable, texture is a 512 and i quickly tiled it on a 1024 to give you guys an example and the tiled version
Re: MP3 player?
Reply by
EarthQuake
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Nov 2006
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General Discussion
512 mb refurbed ipod shuffles for $29 http://store.apple.com/1-800-MY-APPLE/We...;nclm=Certified
4 results
Re: Black Dogo - Vehicle
Reply by
nukes
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Nov 2012
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3D Art Showcase & Critiques
thanks for embed. here's the textures (they are 4k for bike ,2k for packs,and 512 for the chain) i might re render the ao as i'm not too happy with it.
Re: Texturing: True res vs. Resizing
Reply by
Xenobond
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Jul 2012
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Depends on the time given. Though we still bump up the details since our 1024s get compressed down to 512s in-game. :p
8 results
Re: Industrial Environment Project
Reply by
Danielj_B
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Nov 2013
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3D Art Showcase & Critiques
yeah that's true, i don't know why i didn't think to condense it ^^, and yeah i'll try get it to 256, or at least 512, cheers :)
Re: RAGE
Reply by
mLichy
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Oct 2011
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I did this, the 512-1.5 one or whatever, and now I get alot less popping. http://forums.steampowered.com/forums/showthread.php?t=2156408
2 results
Re: Baking low poly mesh question with pic
Reply by
Quack!
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Aug 2014
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Technical Talk
This piece seems like it would hold up ok at 512. Its hard to to tell out of context and without seeing your UV layout.
3 results
Re: i need some guidance
Reply by
branch
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Sep 2013
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Dota 2
You can work with higher res textures, but you have to keep the same ratio... 1400/1000 = 1.4 while 512 / 128 = 4
3 results
Re: Zbrush 4 R2
Reply by
ScoobyDoofus
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Oct 2011
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Having some hard times with Alpha Import in R2...Anybody else getting garbled/broken alpha import on images larger than 512?
Re: Unlimited Detail
Reply by
vargatom
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Aug 2011
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And even that was on a laptop with 8 gigabytes of memory. Consoles have 512 megabytes, next gen shouldn't have more than 2 gigs either.
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