Are you using substance painter 2 for this? They have a shader set up for Dota 2 (just in case you didn't know). You should work out your overall dark/light gradient for the character first. Dota 2 characters have a top(lighter) to bottom(darker) overall gradient. The other thing that helps is to give your low poly a…
The model was created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 430 Tri's with a 512x256 diffuse. I added a normal and specular generated with CrazyBump that I used in the render for this model.
But what 3d software is the model made in? If 3ds max, do a Reset Xform, Collapse, add an Edit Normals modifier and reset all the normals, collapse to Editable Poly, then re-setup your smoothing groups. Make sure the OBJ exporter is exporting the Smoothing Groups properly…
I didn't document super well. Originally I was trying to do everything in blender, so I posted on the blender artist website when I was trying to do the baking portion: https://blenderartists.org/forum/showthread.php?435940-Baking-normal-maps-for-the-first-time-and-things-are-looking-funky-on-the-lo-poly-out…
List of changes: - I have made two tilling textures; one for the ruined brick wall and one for the rocky parts of the ground mesh Screenshots: Description of the progress: For both textures I have used Zbrush, Max, Xnormal and Photoshop. Brick wall: Here's the run down of the process for this mesh. 1. Sculpt three bricks…