here is some good reference for next gen head sculpts and full body characters. study them well, and use the wireframes as reference. your wires should be clean and evenly spaced for the face. http://www.zbrushcentral.com/showthread.php?77667-My-work-from-Assassin-s-creed-2-%29 i big problem i see, is you do not have a…
@furys-death,amirabd2130 Thanks guys! @Mr Significant Thanks for the crits. Yea, that was my first attempt at grass. I already have made the planes half the size and thinned out the grass a good bit as well (see wip in maya shot) Hope to have some ingame shots over the next few days. Fair crit on the rock, at least in some…
So I've been messing with BCORE v2.0Alpha2 in World Machine and thought maybe I could get a nice splat happening for my terrain for a University project. I have my custom terrain all sculpted and ready to go. I hook up this macro and re-assign the texture maps and lock the overlay... it works. Except that everything is…
@Nuclear Angel Thanks dude I understand what you talking about, but my approach to low poly is quite simple : 1) take free low poly hand model with predefined uv 2) use zwrap to project from highpoly to lowpoly. Another option is to use zbrush or 3dcoat to lowpoly over the midpoly (yes, the model is actually midpoly -100k…
Well, I'm in fairly similar situation and been too afraid to make this thread! So thanks for that. I'm 29 and hoping to get a job in 3d after having worked a the last 10 years in various unfulfilling jobs. At the moment I work 25h week to live and try to do 25h a week on 3d, I've played with it on and off in the…
A tip I found (from the following video: http://vimeo.com/10941211?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Cgarena-GetAttentionInCG+%28CGArena+-+Get+Attention+in+the+Computer+Graphics+Community%29) was that, rather than using Chamfer on the edges you're trying to harden, use Connect on the edges…
I don´t think it´s too bad but the problem is pretty much what @tda said. Let´s say if you were to smooth out the entire mesh you would be left with a decent sillhouette. However the volumes would be very basic ,"sausage" like forms that don´t represent the human body well. In my opinion you would greatly profit by doing…
Did you guys actually have a look through that entire stormrise thread? http://www.conceptart.org/forums/showthread.php/152372-RTS-game-Stormrise-concept-arts-%28update-10-02-2010%29 I think you would be suprised just how prolific Herman was on that project. There is a lot of painting in there as well, to help sell…
Yep, lots of good stuff in the polycount wiki: http://wiki.polycount.com/CategoryEnvironmentModularity Be sure to check out the "Modular Mount And Blade" pages: http://wiki.polycount.com/ModularMountAndBlade?highlight=%28%5CbCategoryEnvironmentModularity%5Cb%29 Also be sure to check out Thiago Klafke's modular tutorial:…
That's what I thought too, so it makes me wonder if most people are using the refraction terms in the wrong way under shaders. Here is the term I'm using currently: http://msdn.microsoft.com/en-us/library/windows/desktop/bb509640%28v=vs.85%29.aspx I followed this tutorial.…