newest head, had some reference up while working on it, seems a bit better to me, but what the hell do i know. I feel like im still butchering the eyes. This one was around 2.5 hours
Maybe not the best example, but maybe it gives you some idea. 3ds max 5.1 Scanline renderer Max 2.5 Star supersampler Specular Level = 100 Glossiness = 75 Left = no bump, right = bitmap Bump @ 100
Its gotten bad reviews so far(considering how much it was hyped) 7.8/10 from ign 2.5/5 from gamepsy 5.7/10 from gamespot good thing I wasnt psyched for this game...
Currently it's not huge in games but the Doom 3 (id Tech 4) and Unreal 2.5 Engines both used LWO as their default object format. As Core switches it's native file format to Collada this should become even bigger for games.
if the above was not enough, here is a good app to find what kind of gear to wear depending of the temperature and weather.. http://www.runnersworld.com/cda/whattowear/0,,s6-240-325-330-0-0-0-0-0,00.html
Ror, how old is your daughter? I have a 2.5 year old boy <soon to be 3> and I'm wondering if this is something he'd like. He sat through 1/2 of Curious George when it came out.
http://www.blender.org/development/release-logs/blender-243/ Now with many great new features: Zbrush/Mudbox like sculpting, Re-topo, Multi-res mesh and much more. Has this messageboard become a cat posting chat board or what???
And another one... "Faceless" Done for the Steam Game "Unloved". Here on Artstation: https://www.artstation.com/artwork/q2QPR Modelled and textured in ZBrush, Materials in Substance Painter. Rigged and animated in Blender. The Budged was limited and the creature was done within 2,5 days. Comments and Critics are welcome!…
soo, the kickstarter is past 2,5 million with 49 hours left. not sure about 3 million but at least 2,8 seems likely. second concept art was released: http://nma-fallout.com/forum/album_page.php?pic_id=4994 colors feel a bit bland but overall it looks great. i especially like the vegetation.
3d studio MAX 2.5, Quake Army Knife, Polycount, Skindom... I was around 12 years old and I'm now 30. A damn long time to do 3D. Lost the spark after a couple of years doing it professionally... Started my own business. Best thing I ever did!