While check this out I stumbled upon this like, really late... :( http://www.geforce.com/landingpage/geforce-skin-it-to-win-it-contest-us Entries close at 11:59 p.m. GMT on September 6th, 2012. Awesome Trailer should be #1 of 2012. :)
Ahh in that case, it gets difficult. The reason I don't think it will work is because quite mode is very specific to what triggers the error. In this case I don't think quitemode has an option for export (you're exorting right?), but the render "missingExtFilesAction:" might work, but I doubt it because its not triggered…
http://ca.ign.com/videos/2012/07/12/hitman-absolution-streets-of-hope-e3-2012-playthrough wow awesome, the level of detail in the environments is really nice and the lighting is fantastic! I love that 1st shot when he starts walking around the streets.
I was working at a computer shop and as it slowly went out of business in February 2012 I did 3d in the back all day then decided in February 2012 I got a digital tutors sub, as for getting into games I started working on a Halo mod in Cryengine.
I am using 3ds max 2012 when I right click for the menu the part gets frozen up and the part sticks on to the monitor and only after closing the max 2012 it goes. Please help tried: updating the graphics driver but the problem still persists.
http://www.geekosystem.com/hunter-mauled-by-shot-bear/ http://www.cnn.com/2012/08/26/us/alaska-bear-attack/index.html http://www.huffingtonpost.com/2012/11/05/bear-attack-montana_n_2074306.html honestly, this is why we have so many dam guns.
Sculpting is like painting in 3d, man! Project Copernicus had a next-gen hand-painted style, there was plenty of normal mapping going on in there. http://www.keenandgraev.com/wp-content/uploads/2012/05/copernicus_jottun.png http://www.keenandgraev.com/wp-content/uploads/2012/05/copernicus_almain.png
Hey there, I'm trying to export a mesh with a different UV range than default. I figured out how to take a UV snapshot with a unique range (because of the obvious drop menu) but haven't been able to figure out how to export the mesh with a unique range. Should mention, using Maya 2012 and FBX 2012. Thanks a lot!
Returning with a small update for anyone encountering similar. When building this model I was using Maya 2012. Ive since gone back to Maya 2010 and I have had no issues. So like Warby said, "Its a Mental Ray bug", at least in 2012
@repte It seems that tutorial may only work for the Jan 2012 version and as of right now the site does not have the Jan 2012 version for download. I guess I may have to torrent? Is there any update version for starting a game project you may know of?