Hey guys, after seeing a thread about revealing the input object for a Boolean in Maya, i realised that Maya had procedural Booleans under the hood (athough not 100% bulletproof). So I went to work making a script that i would love to use, and that others could use. This script doesn't add any new functionality to Maya it…
Here is my version of this thing ,it works on Editable Poly only with no instances, it evaluates all the geometry in the scene/*****************************************************************************************************************Made by: Popescu Alexandru Cristian (KIKI) kiki_karon@yahoo.comScript:…
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mLichy: Whoa, didnt you just start doing maxscript recently? Nice work so far, your way ahead of me :P Edit: Threw together something that would work on single or multiple verts/edges/faces. It moves the actual pivot to the selected components averaged location. Run "$.pivot = curObjPos" to go back to the previous pivot at…
Mirror mode is not a cure for a situation, when there is a topology mismatch or the mesh is simply asymmetric! I was very angry then I couldn't simply copy a weight of a specific vertex to memory but paste it to the arbitrary vertex on the opposite side of the model - max simply can't do that - the weight contains the…
Its looking really good so far! One question that comes up looking at the rear vents/grill is what the intended outcome for this model is and how it's going to be seen. If it's not supposed to be a 1:1 representation, I'd be careful with having such tiny details that become high-frequency noise in everything but close-up…
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…