http://wiki.polycount.com/wiki/EnvironmentSculpting#Rock_and_Stone http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending Also check out http://wiki.polycount.com/wiki/Landscape http://wiki.polycount.com/wiki/Modular_environments
Not sure if you have seen this: http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html Parts of it may of assistance to you. I'll definately be having a crack at this one later...
I haven't personally heard about textures losing their res due to lack of polygons, but there is the case where extra geometry can help with mipmap res. http://wiki.polycount.com/ModularMountAndBlade?action=AttachFile&do=view&target=Modular_MountBladeMod_02.jpg has an example
I would agree, looks nice, probably could've used better use of texture space and used his textures modularly, but for a week project, very nice, would be interesting to see what he could do in a month. NOW TELL HIM TO GET OFF FACEBOOK CAUSE THIS IS WHERE HE NEEDS TO BE!
Mark, thank you so much for your detailed response and the links you provided, I really appreciate that, and it has helped me understand things better and plan my model in a lot more detail. I hope you don't mind me asking a few noobish questions in regards to what you said. I have read over the links you have shown me and…
Moved your thread from GD to TT. Best place to start is the engine docs https://docs.unrealengine.com/latest/INT/Engine/Content/QuickStart/index.html Also we have good resources here on our wiki http://wiki.polycount.com/wiki/Modular_environments http://wiki.polycount.com/wiki/Foliage…
went ahead and decided to do this somewhat modularly. breaking up the majorly different wall assets into seperate wall pieces that i'll place over the base mesh above. first wall with a few buttons high poly done. not gonna put anything in Unreal yet, until i have all the pieces modeled, marmoset for now.
This is looking awesome, great progress Only thing I would say is the roofs are looking kind of flat. There's a neat trick for that on the wiki; http://wiki.polycount.com/ModularMountAndBlade?action=AttachFile&do=get&target=Modular_MountBladeMod_02.jpg Keep it up!
I suppose it depends on what your working on, your budget, and the players point of view. Either way I feel you need to check out this tutorial by phillipk and how he transforms a texture on a plane into something else - http://philipk.net/tutorials/modular_rocks/modular_rocks.html That technique can be applied to…
Like this: See how there is a row of shingles that sit on top of the sharp transition points on the roof? Roofers have the same problem you do, because of the angles nothing lines up, looks pretty or is easily functional, so they cover it up the seams. Doing this on your model helps disguise that the textures don't line…