AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.
The problem is the way udk internally derives the blue channel from red-green-only normal maps, which is the case if you use uncompressed normal maps, or use the built-in deriveZ node. The problem is actually that the term under the root may evaluate to a negative number due to floating point inacurracy, which will yield…
Hey, I would like to share this node. the node can blend multiple grayscale inputs together. There are 2 versions of this. One is with one blending mode for all inputs and the other one is blending mode per input. The files are SBS so you can take a look or make changes. If you have any feedback on it let me know.…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Maybe it would possible to add a bookmark feature that acts as clean screenshots. Notes / draw overs could be saved per bookmark while still allowing for free orbiting of the model by the reviewer if they wish to do so?
posted these from this thread link NOTE: If you downloaded the previous files please delete those and add these to the correct directory thanks :) these now use the substance folders. Download Substance Tools Updated where the files go in. now all files go in into the basic substance directory unzip contents into Substance…
Texture are compressed regarding they size defined in the graph. So if you save your graph as relative to parent and that your texture is also at this size (relative), you final texture in the sbsar will be compressed at 256x256. To ensure you keep the original file size (if needed), set the texture node as absolute to the…
Okay I´m done here! It has been quite a journey with this project and I want drain my brain here. I started with a weird idea and iterate A LOT during this time. At some point I decided to go with the sci-fi theme. It felt right choice at that time but it ended up looking wrong and forced like many said. Then I decided to…
Thanks! as for the method for making terrains, I'm currently setting up a detailed workflow that I will share with the community. There is really nothing special to it, but I'm sure that will save a lot of time for people wishing to get convincing results for highpoly cg renders and for game engines. Just to summarize it…
UPDATE : Nodes have been added to Gumroad I added a folder structure this time with a project configuration hope it works out. I only did this for the guys asking for this. Honestly I am rather shamed by these nodes while some are okish most are pretty bad. But that is ok. If you all find use for them good for you Note:…