either way might work but should probably get the model in your rendering engine with some basic textures, that way you can see what effect those changes would have on the final product. For example if you have one less edgeloop to hold the shape of the cylinder it might look bad once you have real lighting applied. Or…
Information You Should Know About the Polycount Forum Here are some things you should know about the Polycount Forum. New Members Welcome to Polycount! Please reply to this thread with a little info about yourself. Can't send messages? You need to confirm your email address before you can send private messages, change your…
It would also help to study anatomy and proportions. We have a ton of great resources, cached here: Anatomy Reference For example, PoseManiacs has excellent references https://www.posemaniacs.com/tools/viewer/poses/01H6RBJ01K4AJGPMCEYW5FKYFZ
[ QUOTE ] Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm…
Yeah, https: makes sense too. In the meantime, you can still access the wiki via Google caches. I know it's not ideal, but it worked OK for me. For example https://polycount.com/discussion/comment/2784253/#Comment_2784253
To understand why metals are lit the way they are, you should understand commercial photography. Photographers spend a lot of time and effort on crafting precise reflections on metallic and mirrored surfaces. For example: https://theslantedlens.com/2023/how-to-photograph-shiny-metal-lighting-tutorial/
Curvature is a one-dimensional gradient and the display colors seem to be literally just that (including the normalize checkbox). You'll have to reconstruct the colors e.g. with a gradient ramp. See here: https://www.youtube.com/watch?v=isBf3HGWse4 (You can do your original color map as well.) However, Vector should be…
I'm looking for a 3D modeller / texture artist to create the ships for my greenlit 4X strategy game Remnant. You'll be tasked with creating one ship to start, and if everything works out, hired on to create all of the ships for the game. Modular Concept Each ship in Remnant is constructed from swappable modules of the…