I'm using Blender 2.5 Alpha 2 and having a bit of a problem with the extrude tool. I was wondering if any of the Blender gurus might be able to help. Normally when I press the 'E' key and have a vertex selected Blender will go into extrude mode and I can freely move the new vertex to a position of my choosing. Something…
About Shift-Extrude "missing" : indeed, the whole point of Blender modeling-wise is that in order to extrude an edge, the user is expected to : > select the edge to extrude from > run the extrude command > move the mouse in the desired screen direction ... without even having to grab the manipulator, and without needing to…
Some time ago I asked if it was possible to move an object's vertices along its custom normal, as opposed to the fatten operation which uses derived normals. People didn't seem to know of any existing method, and one person actually went out of their way to create a rudimentary Python script that did it, which was very…
regarding wire overlay on selected objects 3dsmax style again: i discovered that the bforartists project includes this functionality as well. works in my (apparently?) busted config. if you'd like to try it, grab the wire tools addon from…
@thomasp as a longtime 3ds max user I also missed this feature quite a bit, so your post motivated me to write a small addon for just that. Found something online which did the wire toggle for all objects, changed it a bit to make it work only on selected objects. I did only limited testing - expect silly bugs. Its very…
New bake mode for TexTools "Thickness", uses the new AO cycles node in the 2.8 branch to bake inverted normals AO with inverted color output. Other improvements include multi island support for the rectify tool inside TexTools. This includes partial selections. Some personal work I am using TexTools myself for (Texture…
This is not yet 2.8 ready but there is TexTools for blender http://renderhjs.net/textools/blender/ it has a few additional tools that should make working with UV's a lot easier. In your case you might like: 1 click checker maps Texel density tools (pick, set, unify,..) Rectify Align Sort Select Similar It does not run in…
@SonicBlue Thanks, but as I said above this isn't what I'm asking about. I know this method but it's a hacky way of doing something that was apparently in pre-2.80 Blender. Image taken from this post: https://blender.stackexchange.com/questions/20918/set-origin-to-vertex-in-edit-mode The idea is to be able to select a…
@thomasp I think the volumetric effects are very heavy. And they dont really aim at being "realtime", more like an interactive renderer. Did not play around with it so far, but would be nice if it can be tweaked as a fast preview renderer as well :) got annoyed by the two uv modes in blender, so I implemented a uv…
No, that is a feature of Skin mod. Regarding Quickpipe though, I know you use Hops, so once your pipe is created you can select the object at any time and call the Hops menu to dynamically adjust segments/diameter. Also, Maxi just added a QuickPipe feature to his interactive tools addon. ::+1: @Blaizer Looks like…