I'm throwing all my money at the screen but nothing is happening! Great post Kwraam, I don't get why Adobe can't post a brief todo like that. :D --- I followed your walkthrough except I skipped the Adobe Creative Suite SDK step. I downloaded Flex 3.4.0A and Flex 3.6A from here instead. Both versions seems to be compiling…
I'm working on my little FBX Set Exporter again for 3DS Max, but I had a question about separating text in strings and into arrays. Example, having a string with object names, what character do you use to separate them? I often ends up using ¦ or ¬ because I never seen them used anywhere, didn't think it would accidental…
I'm working on 3dsmax modifier plugin + shader combination to solve viewport issues between different 3dsmax version and tangent basis. As we all know Autodesk usually breaks everything when new version is out. Modifier by passes completly 3dsmax own TBN calculation and replaces it with either importer or mikktspace…
Yeah, but it was mainly an example, a more useless example would be that whenever you move an object called something like "tikikiki*" and print out its coords, without having any script running (except for the one that apparently was auto running/callback), which runs in the background. The whole point was to make…
Hey Guys, not a long time, and i come back to you with my own solution to work with Zbrush/ZGametools and Photoshop. Smart and limitless features, you control the entire build process in Photoshop and automate all the task you want. you can create your own library of functions so easily and its portable for easy reuse.…
https://www.youtube.com/watch?v=h9t8IpvotcU I started working on a burning wood shader in UE4. I want to be universal enough to publish it on Marketplace. My to do list: * of course several types of wood + a lot of presets * option to auto set tiling by scale * FX: flames, sparks, hot air * spawning emitters automatically…
If anyone is interested, I created a script for Blender 2.65, Maya 2013, and Softimage 2013 called Version Save. Basically, every time you run the script, it will check how old the file is. If it is over 5 minutes old, it creates a new version. This should hopefully help prevent against lost work from corrupted files. Bind…
Very cool, i wonder how that algoritm works? I had some mutations that almost looked like they could take off and fly but it seems the asymetry which is kinda always there kept it from that. Might be nice to try it with force symmetry somehow? Edit: I let several simulations run on my 2nd pc, and they came out very…
rewrote my Unity export script that basically wraps multiple objects automatically into different file containers. I just hate how unity itself often clutters with OBJ or FBX files and I wanted a bit more structure so I can update specific objects or subparts without Unity forcing to work scene wise in 1 max file. I just…
geeze you guys are so smart. Crazybutcher and Kurt, that's amazing. I'm a dumbhead so all I could do was work a bit on a standalone xNormal batcher app. It's pretty much just made for when you need to do complex batchbakes of tons of pieces and you don't want to set them all up manually. I decided to finally make it after…