I'm not entirely sure if this is the correct thread for this question. How should I go about modeling and rigging a scarf? I am trying to model it so that it can move around without too much deformation. And the entire length of the scarf will be used for animation, so I need to know how to set up set driven keys to have…
Another way to go about doing that is to keep the outline of the hole as a separate model. Just make sure there are some overlapping faces that conform to the geometry outside of the hole so that when you subdivide they look merged and smooth. Looks like you're using Modo, sometimes a quick background constraint + geometry…
If you can look in the video you will find that it look like one piece and i want to know for the sake of topology can i model some pieces seperate or do i need to model it exactly like the photo refrence And answering your question i think main shape used thier was cube and then inserted edge loops and extruded some faces…
Hi guys, I'm really struggling getting sharp edges on this model, any advice how to approach it, I keep getting in a mess and nothing flows correctly, just can't get the loops right. Maybe I've roughed out the shape wrong...dunno, but It's got me befuddled. Any advice would be appreciated, I have someone waiting for the…
I hate to post this since it's from an art test, but this one part is killing me. I have no idea how to model this seamlessly. I don't have much time left, so I'm considering just doing it the easy way and modeling it separately. Sub-d is still new to me, so trying to translate polygonal to sub-d and back to polygonal gets…
Hi Guys , There's something i'm trying to model and here's the picture of the part i'm trying to model but but i don't know how i could join those complex shapes or just create them. Here's what i did : You can see the transition is not the same and i really don't know how to make it. Can someone give me some tips on how…
Anyone any idea on how to add these 2 raised sections on a washing machine without deforming the circular drum? Normally I'd use the double turbo smooth method but I'm trying to do things differently this time around, and it's got me stumped. I should maybe also mention that the model's mirrored at the minute which I'll…