Hi Everyone I recently applied to splash damage for a character artist role. Unfortunately I never got an answer but found a neat concept sketch they apparently give out as an art test. Decided to have a go anyway It's still WIP but almost done
I really like the look of this :D My latest HP wip, its a WW1 13 pdr artillery piece. I need to fix some tight edges before I bake, I was too worried about getting the overall shape right.
Hi everybody! I'm currently working on this character to practice. It is a huge challenge but a lot of fun.:) Here is a render WIP. The inspiration came from games (like Wow) and irl. I wanted to use this "boost" to create my own design. Comments, suggestions are welcomed.
So much good work in here it's unbelievable. A shameless crosspost from my newly created thread: http://www.polycount.com/forum/showthread.php?p=1846669 A small house from a Fable 3 concept, still very much WIP. Feedback always welcome.
Wow, beautiful work all around as always guys. Here's an updated WIP of my Venice grand canal scene: Based off of this image: http://i.imgur.com/F1fH7yT.jpg Shameless thread plug here: http://www.polycount.com/forum/showthread.php?p=1919498#post1919498
Here's a couple of renders in Toolbag2. The first is a Combine StunStick from Half-Life 2 that I recently released for L4D2 and HLDM2 (downloadable here). The second is a WIP Hockey Stick, I'm still playing and trying stuff with the textures, but has no gloss map yet.
Rig WIP .Wondering if I can get some thoughts from a animator as to if this thing looks way to complex or to complex to really use or understand from the image .I assure you this rig is fairly simple and will be a freebie just wondering if I should change the layout .
Great work everyone! I love coming here every day to see everything. Very inspiring. Here's a little piece of the project I'm working on for class. Texture is a WIP. I feel like I'm finally getting the hang of this whole 3D thing. :D
Thanks! She's about 13.5k with 2048x1024 for the head and 2048x2048 for the body. Although the displacement-mapped turntable version uses the source 4k texture for the body. I'll be updating my WIP thread here with some wires and texture sheets once I get some sleep.....
Here a WIP image of my Metroid fan art. I created the model as part of the Hard Surface Character Modelling Course on cgsociety instructed by Josh Herman. I am still experimenting with some poses and rendering techniques but wanted to share some of my progress.