In the Voxel room right-click on your object in the Vox Tree and pick Quadrangulate, or one of the Quadrangulate and Paint options if you want to automatically continue on to painting. I actually just used that for a job today. I needed to model a rather complex organic shape and decided to sculpt it and quadrangulate it.…
Hi! I am Timna, a junior 3D artist with 2+ years of experience in personal projects, particularly interested in prop and environment art. I am seeking an opportunity to work in an team where I can contribute my creativity and grow as a professional. I aspire to enhance my existing knowledge of industry-standard…
Now that I have started my internship and have some free time, I have decided to make a weekly Zbrush sculpt. I'll try and make a post every week, most of it will probably be faces and anatomy exercises. Feedback is always welcome. Bram Peleman This first sculpt I made with the average face generator, the only problem is…
Been ridiculously busy of late, but I've finally found some time to sculpt/bake and make a start on texturing this tree ward. Ignore the crappy alpha sorting if you can - modo's not very good with that. Still all very WIP. I think I might have gone too far on the bark texture, might pull it back to be less noisy.
I made my own custom brushes that I'm using for some time now to quickly sculpt in Zbrush. Mainly for using the Sculptris Pro feature but also for the default sculpting. I made them now available for free here: https://gumroad.com/l/NTPi Those are mostly more clean and flowy Clay Buildup like brushes and really sharp…
I have edited to the buckets instead of having three unique buckets decided to have two the same and one broken. I will duplicate the sculpted bucket to be used as the middle one and the one on the left which will have the handled broken from one side like the concept art so it looks different and is not obvious that it is…
I did this chest-piece during a sculpting exercise at school. Our objective was to first create a basemesh and then finishing it off in a sculpting program. I started by sculpting a muscular man, when I felt that the anatomy was right I defined where the rocks were to be placed. After that I added the initial details so…
[ QUOTE ] Neo_God: True, but in doing so isn't he also bypassing the whole possibility that everything will end up looking too static and technical? Could be a whole interesting discussion focused around that, but either way it's looking cool Pior! [/ QUOTE ] Yeah, that's also true, that's why I'm really looking foward to…
Hello everyone! I had a busy week on the 12th such that all I was able to really do was take my blockout and make some HP bases to import into ZbrushCore for sculpting for last week. As for the actual sculpting I decided not to include the fireworks or the rug since I don't think that they need it and only included two of…
Good one from Panda. You have a couple of issues in the above shots. Looks like you are sculpting on a dynamesh. There are loads of vids that show this method, but they are usually made by experienced artists. When you start sculpting straight away on a dense mesh it gives you a lumpy result. Starting from a low resolution…