Looking good so far. One thing that jumps out at me is that there is no ejection port for the shells. :P As for the flash diffuser thing, you just need more geo to support the corners of the cutouts. If you don't have enough currently, I would just remake that front part as a separate piece from the rest of the barrel,…
1) If i'm understanding you correctly, you are talking about unwrapping the high poly model? which is not required if you intend to bake to a low poly model. 2) i'm not too familiar with zbrush just yet but if its anything like mudbox you'd unwrap your base mesh before importing then paint, then bake a diffuse map out to…
In the Solid OpenGL lights settings, click on the lightbulb next to the bottom 2 of the 3 lights. Then, click and drag on the ball on the top light until it's close to the center (Maya's light is actually a little bit above the center, so center the light and then drag it up a little.) Change Specular to black and change…
Looks like your texture is very dark, so this might be the DDS compression.. If you are using the CryTiff exporter, try to save your textures (except the normalmap) with the "Uncompressed" preset. /edit: If, for some reason, you need to use the "DiffuseHighQuality" preset, try to brigthen your texture to a point where it's…
your using pralls export script right? iv mostly been using blender and smd-tools to do all my source exports, but just give me a sec and i will try out a quick thing for source and see what works. after making and assigning your material try to add a texture that has the same name as your vmt to the diffuse/color channel…
Thanks for a speedy reply. Yes sure i can post a screenshot of what it looks like. As you can see the diffuse texture loads in all wonky in max 2010. My best guess is that i need to go through a newer .fx file that works in 2010 and later versions and look through that code to indentify the problem. However i have yet to…
Great tutorial. I never knew how much painting onto the specular map could be more beneficial than onto the diffuse. Currently texturing mine, and learning more then I have from any tutorial I have watched. I kinda like the "unprofessional-ness" of the tutorial, some of your mannerisms made me chuckle a bit. Again thanks…
Trying to bake multiple objects at the same time might be the problem - try baking one at a time. Overlapping UVs might be the problem here. If you just need to repeat the normals over and over, bake the original object and overlap your UVs after the fact and it should work ok. You can think of the normal map as just…
Ged: there's a decent amount of Vigil people at Kingsisle doing Wizard101 & Pirate101, that could just be the fact that Vigil sought out artists with good all around skills so they could fit into a diffuse only pipeline pretty easily. I'm dissapointed they didn't ask how many people were doing console exclusives because…
Finally gathered some confidence and started the texture. Been at it for a while so I thought I might as well post an update since it's been forever. I can't even look at it anymore, I just want it finished. Almost finished with the diffuse but I want some hars crits and comments to I can call it 100% before I move up to…