I think that size was for the cinematic version of the models--I think the actual in-game stuff was much lower--or potentially lower...Epic likes to build two versions of things (see their weapon creation pipeline!) Anyway, latest steam hardware survey has about 2/3 of people at or below the 1gb VRAM level still. but a…
Thanks Soshi, I just went over to Kotaku a minute ago and saw a video of the Epic team explaining VisDev and it does seem like visual clarity is a key. It is more common to hide a lot in shadows etc... so I am thinking of defining more of the underlying architecture in this screen, or doing a second shot to show the larger…
Start making what people are looking for. If you want to get a job doing something, you have to show people that you can do it. If you wanted to get a job as a molecular biologist at some biotech firm, you wouldn't get a degree in 17th century French literature. You'd study molecular biology and all the various parts of it…
Before tackling the task of retexturing everything. I figured I would try to solve some importing problems I was having and try to get everything running in game. Finally figured it out! The shader masks 1 and 2 are all basic place holders, so don't mind the ridiculous amount of spec/waxyness, that will be getting tweaked…
E3 was epic!!!! Next year I'm going to get some sort of green tooth pin made and attach it to my E3 badge. If we all did it like that we'd get to feel like a part of a secret order or something. :P I got trolled by my friends GPS on his iPhone for the game dev drink up though. He hit the "get directions" on the facebook…
A continuation of this thread! I hope it grows as my work may interest some of you to comment and show off work of your own=) Here is an old model I created in-between contract works. Trying to get back into epic character work, I searched the internet for really great artwork to inspire and to use as ref for modeling new…
roosterMap: You are right, I definitely need to do more work on the lighting. I'm not going to do much more work on it until all of the untextured objects have at least rudimentary texturing though, since it will make such a huge difference in how the scene looks. Urbanmelon, sprunghunt: Thanks so much for your help guys.…
I've wrapped up my work on this project! Finished the shots Feb. 15th, as planned, and then took some time off before making a little music video. Originally, I had planned on making my own environment/cockpit scene. Due to time constraints, I had to fall back on pre-made assets though, as I didn't want to rush the…
Point is just: even if CryEngine had all that already nothing used it. The water movement was nice but not part of anything since we never saw battles on water, destruction turned passive after crysis 1, you hardly ever saw characters in crysis 2. I think they should, at some point get a SDK out...didn't hurt Epic, but i…
I think UDK import it's own smoothing group if you check that. There is this entire deal with FBX and ASE giving different...options for the smoothing and vert count, still no idea on how that works, and Epic didn't give any words of wisdom on why this happens. As long as you don't get the error message on importation that…