[ QUOTE ] So does ANYONE work better during the daytime??? [/ QUOTE ] I've witnessed how damaging a late schedule can have on my mental and physical health. I used to stay up til 3 or 4 am, but my mind would be too lost in a haze to do anything productive. The next morning, I would feel the after effects and have no…
That's some really great work there. My only point of critique is the showcasing. You can use some "Radial Blur" to suggest some movement in your scene. I've written a small tutorial for you on how to achieve this. 1) Start up "PhotoShop". 2) Click the left button of your mouse on the word "File" on the top left side of…
In order, here is what I did: 1. Rebuilt the highpoly model. 2. Made a normal map from the high poly model. This got rid of the black mark. I'm still not pleased with it. I'm not using sub-d on the highpoly model because whenever I turn it on it completely crushes my model. 3. Rendered with the normal map and everything…
looking good. A few crits: 1. There seems to be a mix of hand painted and photoreferenced textures. The bricks and whatnot look like its a direct photo texture where things like your pipes and props look very hand painted. You might look for some consistancy there. 2. I think the decal of the grafitti would work well, but…
Fuse: I was never paid. So according to contract, this work is mine. Which is better then money for me atm. After a few weeks of quiet time I asked brc what was happening. He basically said the idea is being scrapped while he continues to code, and will approach something similar again later. I couldn't just leave these…
http://www.digg.com/gaming_news/Stock_Charts:_Nintendo_vs._Sony [ QUOTE ] I did some digging around this and I can 100% say that this is clearly INACCURATE so please be free to report this as what it's really is. First of all, Yahoo US does NOT support Japanese stocks ( http://finance.yahoo.com/exchanges ) Second, ntdoy.pk…
Ruz, I'm feeling you, man! I've been doing nothing but technical stuff on my current project (thus the hand unwraps for lightmaps - auto unwrap wasn't giving us the result we were after). I've been working closely with the lead programmer basically creating tools and refining the pipeline for the artists. Because we are…
Scott I feel for ya buddy, it seems like there really is "no country for industry vets". I had a bunch of friends that worked for Humongous Entertainment and when they switched from 2D to 3D most of them decided it was a good time to leave the industry. It was an uphill battle for the few that stayed in, I think out of the…
[ QUOTE ] I love check-point systems that are EFFICIENTLY designed and spaced to keep me on my toes without feeling like I have to redo an entire level just to catch up to where I was before I died. [/ QUOTE ] Efficiently is the key word here. I am a very impatient gamer. I was playing Rainbow Six Vegas and got to the…
The interface in Blender takes some getting used to, especially if you've grown accustomed to other packages like Maya or 3ds Max. But you can't beat the price, and there are some nice tutorials that explain how the interface is set up here. Blender's 3d painting and sculpting work fairly well for what they are. You can…