Regarding space concious builds as EQ was talking about, I've bought this case; [ame=" https://www.youtube.com/watch?v=NymK8ix0wPQ"]BitFenix Prodigy Review [HD] - YouTube[/ame] It's a great case for features but it is actually too big and square to travel internationally IMO, unfortunately. But it's one of the only…
If you entered but didn't finish, what was the primary reason? - Too little time for me to finish at the quality I would want to. Not interested in compromising on quality and personal targets to push something out in time, and no time to do a "crunch" for the finish either. How did you feel about the deadline? - Tight but…
I started the second basic loop, was simple to create, just needed to modify tracer with little tweaks to mercy. I fixed a couple of things I saw with the first Loop but is relatively the same. I rendered them together, switching between the first and seconds version. Mercys head needs to have a smoother and quicker turn…
Update! Retopology done!, finished the 'dragon' part and with that the whole retopo, I did a little bit cleaning, currently I have around 25k tris. Now UV-time! :D
BTW, for the people interested in my UI set-up you can download it here: https://drive.google.com/open?id=0BwcA6TJ05PH7bFpOeWExa19rV2s * I use 4R8 with a 2560x1440 screen resulotion * You can load it with Preferences > "Load UI" and with enable custumize selected you can customize it. If you press CTRL+ALT you can move…
Low poly done; I know the polycount is high for an object like this. Normally it would have a 256 texture and maybe like 500 tris but this is just hardsurface practise for me :) Fixing the bake tonight
sounds like you need to learn to use tiled textures -first choose a pixel density you can do this by applying a grid texture and applying a cube mapping and changing the mapping till it suits. but generally it would be 128 pixels per meter 256, 512 etc.... - secondly choose your base materials floor walls and ceiling…
This is a Zbrush render of a naga sculpture I'll be placing at the front of the bridge and probably somewhere else around the cliffs. I've cobbled this together from a few references I've found. There are a few things I couldn't see, so I had to guess. The only thing I'm not sure about is on the back where the top shell…
well, its not as easy as that unfortunately. its engine and hardware dependent i assume, tho i may be able to revise the lowpoly in the future depending on the performance and filesize of the final asset, even tho its already overbudget. Id like to get as good as possible normalmaps on this before redoing the lowpoly. im…