looks like your viewport is in 16bit mode. you want to play around with the colour settings in 3ds max, if that doesn't help it could be your videocard settings.
Update on my syringe rifle. It end up with 1688 poly counts, I'm quite happy for it so far. Reduce the size of the scope a bit and I put some kind of "organic" thingy inside the scope beside the eye. What do you guys think about the scope mount and railings?..does it looks "out of place"? :poly132: _Revel
Hi all! Lately I've been working on a character design for a story idea I've been mulling over for the past month of so. I'll see if I can link some images here. (Apologies if I don't get this right away... This is my first time on Polycount!)…
That doesn't mean reference doesn't exist or that the human proportions that are in there couldn't use some reference. http://www.google.com/images?um=1&hl=en&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&biw=1680&bih=841&tbs=isch%3A1&sa=1&q=orc&aq=f&aqi=g10&aql=&oq=…
Made some new wooden planks and i think these already look a lot better then my previous one. I used this awesome post by Heart_Murmur as a reference: http://www.polycount.com/forum/showpost.php?p=1609465&postcount=14
Because everybody hates this I decided to share it with you all. here is the ZTL Feel free to finish this for me or destroy it. https://dl.dropbox.com/u/1690488/hotalien/hotalien.zip it's uv mapped and everything ;)