About the face, besides that it looks old, it doesn't really look like Alex to me. http://www.fightersgeneration.com/np2/char1/alex-3rd.jpg I think Alex looks more like Layne Staley. http://static.respectance.com/m1/photos/2li860pd499brr_f.jpg http://www.fanoos.com/ia/layne_staley.jpg…
I like Your beast Leecurt. Interesting concept. I was wondering if it's muscles could've been emphasized a bit more. I mean, this creature looks like a fast badass and with torso that big he wouldn't be able to move fast. I think that claws are too thin and too long. Velociraptor claws:…
Day 3: aaaaannnnnnnd I've used up all my vimeo space :\ Really need to find a better compression method. This was the first draft of the aperture for the level but its movement caused pathing issues and would let the player kill themselves, so was scrapped for something that could double as a blocking volume for the portal…
Aaaaauwe yeah! Love the atmosphere! This is showcase/banner shit for realz! Can't you tell us a bit about your workflow? How did you do the rocks? And is the sky photo, hand painted or Vue? Look real nice!
thanks for the nice crits guys. This is helping me out alot. MOP: yeah i hope i can really give that jeep a nice texture pass. crazyfingers: The spider is a good idea, but not for my project. I'm going for the more indiana jones look, not so much eerie as cool. It's an ancient alien races temple, so it wont be so much…
Aaaah, I'd love to play a decent space sim again. :) The trailer looks pretty slick, but I must say that I really don't like the models of the ships so far... they are lacking shape.
Cool art style, but its definitely NOT Team-Fortress 2. It's an obvious given that the gaming community would think it as a TF2 rip-off (which had it's inspirations as well). If you read the blogs and the magazine tidbits you'll learn that they've been developing the art style for the game for awhile now, well before TF2's…